Loading…

Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

Games for Learning Summit [clear filter]
Thursday, June 28
 

11:15am

From Apps to Nordic schools: How DragonBox created a full math curriculum with games, toys and storytelling
For the last 2 years, DragonBox worked with Norwegian, Finnish and French teachers to pilot a play-based solution that covers the full math curriculum and involved 1300 school students. This talk will describe the challenges that involved creating a research-based pedagogical design that took into account the needs of students, teachers and administrators (spoiler: it was not easy). DragonBox School is a hybrid solution: games are complemented with multiple printed textbooks and story books: we'll also analyze why we reached that format rather than going all-digital. We recommend this talk for game creators interested in making real impact in schools.

Speakers
avatar for Gonzalo Frasca

Gonzalo Frasca

Chief Design Officer, DragonBox
Gonzalo Frasca, PhD is Chief Design Officer at DragonBox and Professor of Videogames at Universidad ORT, Uruguay. Frasca is an award-winning game designer and scholar who has been creating videogames for the last 20 years. Some of his serious games includenewsgaming(dot)com's “September... Read More →


Thursday June 28, 2018 11:15am - 11:35am
Room 104

3:15pm

Factitious News Game - Polling Fact from Fake
Factitious, an engaging news game developed by the American University Game Lab’s JoLT Initiative, challenges players to detect fake stories from a set of real and fake online articles. The database-supported smartphone app was released in early July 2017 and quickly racked up impressive traffic with more than 540,000 players judging more than 5 million articles in the first 3 weeks! AU Game Lab Director Lindsay Grace will provide an inside look at how the creation of the Factitious game leveraged the talents of game designers and journalists.

Speakers
avatar for Lindsay Grace

Lindsay Grace

Director, American University Game Lab
Lindsay Grace is a professor and founding director of the American University Game Lab and Studio. His work has been awarded by the Games for Change Festival, the Digital Diversity Network, Black Enterprise and others. He has given talks at the Game Developers Conference, SXSW, Games... Read More →
avatar for Robert Hone

Robert Hone

Professor, American University
Bob Hone has had award-winning careers ) as an interactive/game designer (Codie, Prix Mobius) as well as a documentary filmmaker (Peabody, Emmy awards). Currently Bob runs the Game Studio, part of American University's Game Lab, where he designs and manages collaborations with external... Read More →


Thursday June 28, 2018 3:15pm - 3:35pm
Room 105

3:15pm

When Journalists Educate With Games: How and Why the New York Videogame Critics Circle Mentors Students and Older Adults
Through games journalism, the New York Videogame Critics Circle gives back to the community by mentoring, designing paid internships and offering scholarships to high school students in the Bronx. We also mentor older adults with VR. In this session, author and Washington Post and New York Times contributor Harold Goldberg will speak about leading a group of diverse multicultural journalists to teach writing, reviewing and team-building in New York's schools. What have we done right? What do we still need to do? How are school educators and self-starting students invaluable to the process? How scalable is the program for other schools in other cities and states?

Speakers
avatar for Harold Goldberg

Harold Goldberg

President, Founder, Editor-in-Chief, New York Videogame Critics Circle
Harold Goldberg writes for the Washington Post, The New York Times, Playboy and elsewhere. He is the founder of the New York Videogame Critics Circle, a non-profit organization dedicated to mentoring underprivileged high school students and older adults through games. He's the founder... Read More →


Thursday June 28, 2018 3:15pm - 3:35pm
Room 104
 
Friday, June 29
 

11:15am

Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities
Speakers
avatar for Angel Rich

Angel Rich

CEO and Founder, WealthyLife
Creating an algorithm to win Goldman Sachs Portfolio Challenge, authoring the first ever African American Financial Experience study, and named the “Next Steve Jobs” by Forbes before 30, Angel Rich has earned the title Wealth Pioneer. In 2009, Rich became a Global Market Research... Read More →


Friday June 29, 2018 11:15am - 11:35am
Room 105

11:15am

Not Becoming History: The Future of Mission US
How can an educational game series stay “current,” through shifting technology, educational policies, and social attitudes? Learn how the team at Mission US -- the award-winning series of interactive history games -- is facing these challenges, as both educators and game developers. The speakers will touch on the past, present, and future of Mission US, sharing proven strategies, lessons learned, and continuing questions of sustainability applicable to the wider G4C community.

Speakers
avatar for David Langendoen

David Langendoen

Founder & Executive Director, WNET/THIRTEEN/Electric Funstuff
David Langendoen founded Electric Funstuff in 1998 with a vision of bringing game design principles to educational technology. His belief is that motivation and engagement -- something that games do well -- are drivers of task persistence, which research has shown to be one of the... Read More →
avatar for Leah Potter

Leah Potter

Senior Instructional Designer, WNET/THIRTEEN/Electric Funstuff
Leah Potter is an instructional designer at Electric Funstuff, makers of Mission US––the critically acclaimed series of history learning games produced by WNET with over 2 million users. She collaborates on almost all aspects of game design, from research to story treatment to... Read More →


Friday June 29, 2018 11:15am - 11:35am
Starr Foundation

4:15pm

The Truth in Our Stars: Using Actual Science to Educate and Entertain
Every game involves interacting with some form of simulation of the real world, whether it's physics or in-game economics or social interaction with NPCs. This fact offers designers an unprecedented opportunity for educating their players, without ever breaking the gameplay experience. Follow the development of TerraGenesis, the indie mobile sensation with over two million players, and explore how it seamlessly integrates real scientific principles into its game mechanics. By using real-world science alongside fictionalized gameplay, TerraGenesis simultaneously deepens its players' experiences and introduces people to new aspects of the world they might have never discovered.

Speakers
avatar for Alexander Winn

Alexander Winn

Founder & CEO, Edgeworks Entertainment
Alexander Winn is the founder and CEO of Edgeworks Entertainment. After developing the hit science-based terraforming game TerraGenesis in his free time, he captured the public imagination with over 2.5 Million downloads on iOS and an impending Android release. Alongside his wife... Read More →


Friday June 29, 2018 4:15pm - 4:35pm
Room 104