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Monday, June 25
 

6:00pm EDT

XR Brain Jam
A 2-day event prior to the festival, the XR Brain Jam is a collaborative event that pairs neuroscience researchers and game developers to explore how VR can be used in neuroscience research and cognitive therapy. The game jam, co-hosted by Games for Change and Carnegie Mellon University’s Entertainment Technology Center, will take place June 25-27.

Monday June 25, 2018 6:00pm - 9:00pm EDT
Theresa Lang Community and Student Center

7:30pm EDT

G4C Awards Reception
Monday June 25, 2018 7:30pm - 9:00pm EDT
Cafeteria 66 5th Ave, New York, NY 10011
 
Tuesday, June 26
 

8:30am EDT

XR Brain Jam
A 2-day event prior to the festival, the XR Brain Jam is a collaborative event that pairs neuroscience researchers and game developers to explore how VR can be used in neuroscience research and cognitive therapy. The game jam, co-hosted by Games for Change and Carnegie Mellon University’s Entertainment Technology Center, will take place June 25-27.

Tuesday June 26, 2018 8:30am - 9:00pm EDT
Theresa Lang Community and Student Center
 
Wednesday, June 27
 

8:30am EDT

XR Brain Jam
A 2-day event prior to the festival, the XR Brain Jam is a collaborative event that pairs neuroscience researchers and game developers to explore how VR can be used in neuroscience research and cognitive therapy. The game jam, co-hosted by Games for Change and Carnegie Mellon University’s Entertainment Technology Center, will take place June 25-27.

Wednesday June 27, 2018 8:30am - 5:00pm EDT
Theresa Lang Community and Student Center
 
Thursday, June 28
 

9:30am EDT

Opening Remarks
Thursday June 28, 2018 9:30am - 9:45am EDT
Mainstage - Tishman Auditorium

9:45am EDT

Keynote - Empowering Tech Crazed Kids to Save Lives with Rajesh Anandan
UNICEF Kid Power was created with the intention of harnessing the inherent goodness of children and using that energy to change the world. By using Kid Power technology, every step taken adds up to lifesaving nutrition that UNICEF USA delivers to malnourished children around the world. To-date, the program has saved the lives of more than 52,000 children. Kid Power gets kids active and empowers them to make a concrete and lasting change in the world around them. What would happen if all children participated in Kid Power? The possibilities are endless.

Speakers
avatar for Rajesh Anandan

Rajesh Anandan

Senior Vice President UNICEF Ventures, UNICEF USA
Rajesh Anandan, Co-creator UNICEF Kid Power, Co-founder ULTRA Testing. Rajesh Anandan is an intrapreneur, entrepreneur and growth architect. He is the co-creator of UNICEF Kid Power, a wearable-for-good named one of TIME’s 25 Best Inventions of 2016, and co-founder of ULTRA Testing... Read More →


Thursday June 28, 2018 9:45am - 10:15am EDT
Mainstage - Tishman Auditorium

10:15am EDT

Keynote - Thinking Inside the Box: The Changing Landscape of Learning with Adam Bellow
Would you like to play a game? Of course you would! Let's take a look at educational gaming. We will start with a peek back at where we have been and then discuss where we are today and where we will level up to in the near future.

Speakers
avatar for Adam Bellow

Adam Bellow

Co-Founder, Breakout EDU
Adam is a dedicated educational technologist, father of two young boys, and Co-Founder of Breakout EDU, the immersive gaming platform that enables teachers and students to transform classrooms into places of discovery and inquiry-based learning. Previously, he served as a Presidential... Read More →


Thursday June 28, 2018 10:15am - 10:45am EDT
Mainstage - Tishman Auditorium

11:15am EDT

Making a Game on a Topic You're Not Directly Concerned With: A Methodology
Before he started working on Bury me, my Love, a game about a Syrian migrant trying to reach Europe, game designer Florent Maurin questioned himself about his legitimacy. How was he going to be able to tell a reality-inspired story he did not actually live himself? Was such an endeavor even possible? And if so, what were the mandatory steps he had to take in order to be as respectful and truthful as possible? In this talk, he exposes the answers he came up with for those delicate questions.

Speakers
avatar for Florent Maurin

Florent Maurin

President, The Pixel Hunt
Florent Maurin graduated from Lille's journalism school (France) in 2002. He then worked for Bayard Presse for ten years – lastly as editorial manager for Bayam, the group's online offer for kids and teenagers. He then founded The Pixel Hunt (TPH), a videogames studio with a focus... Read More →


Thursday June 28, 2018 11:15am - 11:35am EDT
Mainstage - Tishman Auditorium

11:15am EDT

From Apps to Nordic schools: How DragonBox created a full math curriculum with games, toys and storytelling
For the last 2 years, DragonBox worked with Norwegian, Finnish and French teachers to pilot a play-based solution that covers the full math curriculum and involved 1300 school students. This talk will describe the challenges that involved creating a research-based pedagogical design that took into account the needs of students, teachers and administrators (spoiler: it was not easy). DragonBox School is a hybrid solution: games are complemented with multiple printed textbooks and story books: we'll also analyze why we reached that format rather than going all-digital. We recommend this talk for game creators interested in making real impact in schools.

Speakers
avatar for Gonzalo Frasca

Gonzalo Frasca

Chief Design Officer, DragonBox
Gonzalo Frasca, PhD is Chief Design Officer at DragonBox and Professor of Videogames at Universidad ORT, Uruguay. Frasca is an award-winning game designer and scholar who has been creating videogames for the last 20 years. Some of his serious games includenewsgaming(dot)com's “September... Read More →


Thursday June 28, 2018 11:15am - 11:35am EDT
Room 104

11:15am EDT

Using VR to Transform Childrens' Medical Procedures into an Adventure
Smileyscope is an innovative, drug-free solution that uses the immersion and wonder of virtual reality to keep kids still and calm, allowing clinicians to insert needles safely and successfully. In this talk, we'll discuss the process of creating this VR experience from inception through to production and clinical trials. We'll discuss what worked and what didn't work, focusing on the creative, technical and hospital/health considerations as well as discussing trial outcomes and next steps.

Speakers
avatar for Evelyn Chan

Evelyn Chan

Founder and CEO, Smileyscope
Evelyn Chan is CEO and Co-Founder of SmileyScope VR. A Rhodes Scholar and strategy consultant with a background in paediatrics, Evelyn has a passion for developing innovative solutions to enable healthcare to be patient centred, sustainable and equitable.
avatar for Joey Egger

Joey Egger

Executive Producer, Two Moos
Joey is an Emmy, Webby and Peabody award-winning executive producer with over fifteen years of experience producing innovative, engaging and educational digital experiences for kids around the world, including the ABC (Australian Broadcasting Corporation) and Sesame Workshop. Joey... Read More →
avatar for James Kane

James Kane

CEO, Two Bulls
James Kane is the founder and CEO of Two Moos and its parent company Two Bulls. He has overseen digital consulting and strategy for the world’s leading children’s media brands including Nickelodeon, Disney, NBC Sprout and PBS Kids.


Thursday June 28, 2018 11:15am - 11:35am EDT
Room 105

11:15am EDT

Pop-Up Museum: Remembering 15 Years of the Games for Change Festival
An intrepid few have been exploring a new dimension in the museum experience: game design. This highly interactive session (seriously - no hiding behind glowing screens at this one) will challenge you to work together to co-design the G4C Festival 15th-Anniversary Pop-Up Museum, exploring two big questions 1) What happens when you treat permanent collections not as static objects, but as pieces on a game board, the museum halls not as temples, but as playgrounds? and 2) Can games bring into alignment the interests of visitors, students, educators, museum curators, and administrators?

The G4C Pop-up Museum will be constructed out of objects donated to the conference by past attendees, objects that represent the 15-year history of this historic festival. Come question and reinvent the idea of what a museum is by working together to build, interpret, and play with the new exhibits. Will you be assigned the role of curator or exhibit designer, copywriter or tour guide? Come join us and find out – and then together we will open the G4C Pop-up Museum, have a parade, and then offer it for G4C attendees to visit in a public space for the duration of the conference.

The Pop-up opening will be followed by an open discussion about museums and games as constructed experiences and what happens when the two are combined, informed by both the previous exercise and recent experiments at museums using game design as an innovative form of public engagement.

Participants will learn about games as a museum experience to focus visitors’ attention and teach key exhibit content; and how a gaming community can participate in the creation of new experiences for conference attendees.

(and if you are reading this AFTER the session concludes, please go to http://tinyurl.com/G4C15PopUp on your mobile phone to play the museum.)

Speakers
avatar for Barry Joseph

Barry Joseph

Former Associate Director of Digital Learning, American Museum of Natural History
Barry Joseph is a driving force in youth development, digital learning, and the design of pro-social engagement with emerging media. He leads innovations in informal learning spaces to help young people identify and pursue their passions and adults learn with greater engagement. At... Read More →


Thursday June 28, 2018 11:15am - 12:15pm EDT
Starr Foundation

11:45am EDT

Keynote - Going Global: Using Games To Eradicate Illiteracy World Wide with Robert Torres
Over the last decade, the incredible efforts made by game designers, researchers and foundations has inspired the World Bank, UNICEF and NGOs to launch large-scale innovative solutions that capitalize on this work. Today refugee children in Syria and Bangladesh are acquiring academic and social emotional learning skills through games. This session offers a historic perspective of the movement and presents insights and data of how children around the world are using games to learn.

Speakers
avatar for Robert Torres

Robert Torres

Chief Strategy Officer, Teach the World Foundation
Robert is the Chief Strategy Officer at the Teach the World Foundation, a global organization seeking to eradicate illiteracy by teaching reading and numeracy using game-based technologies. Until recently, Robert served as the founding Chief Learning Scientist for EkStep, the game-based... Read More →


Thursday June 28, 2018 11:45am - 12:05pm EDT
Mainstage - Tishman Auditorium

11:45am EDT

Project Briefs: Games for Learning
Aya Saket (Research and Program Development Officer at the Queen Rania Foundation for Education and Development)
Playing Math in Jordanian Public Schools

Natalie Gillard (Creator/Facilitator, FACTUALITY, LLC)
Anti-Racism & Beyond via Board Game

Stuart Claggett (COO/CTO, Dig-iT! Games)
Simplifying Collection and Improving Interoperability of Game Learning Data & Assessment

Speakers
avatar for Ed Barton

Ed Barton

CEO, Curiscope
Ed is the CEO of Curiscope, a startup from the UK that uses AR & VR to bring Science to life. Curiscope is responsible for the Virtuali-Tee, an AR T-Shirt that teaches human anatomy and for Great White Sharks, one of the most viewed VR experiences of all time. They also recently... Read More →
avatar for Stuart Claggett

Stuart Claggett

COO/CTO, Dig-iT! Games LLC
Stuart Claggett is the COO/CTO at Dig-iT! Games, a mission based game developer and publisher that with a goal of having a positive impact on education by harnessing the power of game-based learning. He currently overseas company operations and provides technical leadership for game... Read More →
avatar for Natalie Gillard

Natalie Gillard

Creator and Facilitator, FACTUALITY, LLC
During her undergraduate experience, Natalie Gillard found that support for individuals from diverse backgrounds was rather limited. The latter ignited her desire to pursue a self-designed graduate study in Race and Ethnic Relations as well as diverse professional opportunities. Natalie... Read More →
avatar for Aya Saket

Aya Saket

Research and Program Development Officer, Queen Rania Foundation for Education and Development
I have completed my BCom at McGill University with a major in International Management and a minor in Economics. After graduation, I worked as a Research Assistant for a marketing professor at McGill. My scope of work included conducting research and drafting Case Studies on global... Read More →


Thursday June 28, 2018 11:45am - 12:30pm EDT
Room 104

11:45am EDT

Project Briefs: Neurogaming & Health
Dian Rachmawati (VR Researcher, The Parts)
VR as an entry point of self-compassion

Jullia Suhyoung Lim (Teachers College, Columbia University), Jung Yeon Choe (Teachers College, Columbia University), and Jaehyun Kim (Graduate Student, Teacher’s College)
Augmented Reality and Autism

Thomas Lilge (Head of gamelab.berlin, Humboldt University)
OncoLogg - A Game for Patient Empowerment

Deborah Sturm (College of Staten Island, CUNY) and Sarah Ita Levitan (Columbia University)
A Game to Assess Emotional Speech Recognition



Speakers
avatar for Jung Yeon Choe

Jung Yeon Choe

Teachers College, Columbia University
Jung Yeon is an Master of Arts candidate in Design and Development of Digital Games at Columbia University. She graduated from New York University with a Bachelor of Science in Applied Psychology. She has worked as research assistants and teacher assistants to study children and how... Read More →
avatar for Jaehyun Kim

Jaehyun Kim

Graduate Student, Teachers College
Jaehyun designs and creates playful experiences.
avatar for Sarah Ita Levitan

Sarah Ita Levitan

Graduate Student, Department of Computer Science, Columbia University
Sarah Ita Levitan is a graduate student of Computer Science at Columbia University completing her PhD under the guidance of Dr. Julia Hirschberg, director of the Speech Processing Lab. Sarah Ita designed a lie-detection game, LieCatcher that will be presented at the Games4NLP con... Read More →
avatar for Thomas Lilge

Thomas Lilge

Head of gamelab.berlin, Humboldt University
Tom Lilge is cofounder and head of the platform gamelab.berlin (www.gamelab.berlin). Based at the Humboldt University Berlin he coordinates various projects ranging from dance theatre in Virtual Reality to Patient Empowerment through mobile gaming. With a background in philosophy... Read More →
avatar for Jullia Suhyoung Lim

Jullia Suhyoung Lim

Teachers College, Columbia University
Jullia Suhyoug Lim is the Project Manager of ARound, a team of students developing technological solutions for autism. She recently completed her Master of Arts degree in Instructional Technology and Media at Teachers College, Columbia University. As a former teacher, she worked with... Read More →
avatar for Deborah Sturm

Deborah Sturm

Associate Professor, College of Staten Island (CUNY)
Deborah Sturm is an associate professor of computer science at the College of Staten Island (CUNY). She designed and teaches three gaming electives (including Serious Games) and introduced an area concentration in game development. She designs and develops research games for players... Read More →


Thursday June 28, 2018 11:45am - 12:30pm EDT
Room 105

12:15pm EDT

Game On: What We Learned from Launching Our First Location-Based Game @ PAX
Over Labor Day Weekend 2017, The Ad Council returned to PAX West with our Love Has No Labels campaign, celebrating diversity and inclusion for a second year. We realized that talking to attendees about such an important issue in the seconds you have them captive at a booth was challenging. While we raised awareness about the campaign, we wanted to engage them in a deeper way. We launched our first geo-location game with Artifact Technologies called The League of Extraordinary Humans. In our case study, we will share what worked and more importantly what was challenging about the experience.

Speakers
avatar for Anastasia Goodstein

Anastasia Goodstein

SVP, Digital Innovation, The Ad Council
Anastasia serves as Senior Vice President of the Advertising Council’s Digital Innovation group where she leads digital strategy for all Ad Council campaigns. She has worked in media for the past 20+ years and helped launch youth oriented web and television properties for Oxygen... Read More →


Thursday June 28, 2018 12:15pm - 12:35pm EDT
Mainstage - Tishman Auditorium

1:00pm EDT

FACTUALITY: A Gamified Crash Course on Structural Inequality
During this workshop, participants will discuss and unpack the structural limitations and advantages that coincide with various intersecting identities. Participants will be required to select an identity/character that differs from their own, removing much of the angst that inevitably plagues conversations regarding inequality. Session attendees will be engaged in a conversation via board game that includes but is not limited to: racial, ethnic, gender, faith, and sexual orientation discrimination, privilege, gender and racial pay gaps, redlining and gentrification, median income averages by race and gender, class, (mental) health disparities, prison and bail disparities, ableism, education inequity, and intersectionality. A thorough examination of Census, Bureau of Labor Statistics, NAACP, and other credible data sources was conducted to capture the past and present obstacles that have kept marginalized groups, marginalized. FACTUALITY is a board game, and board games are notoriously engaging, which makes its inclusive cultural competency component, uniquely digestible.

Speakers
avatar for Natalie Gillard

Natalie Gillard

Creator and Facilitator, FACTUALITY, LLC
During her undergraduate experience, Natalie Gillard found that support for individuals from diverse backgrounds was rather limited. The latter ignited her desire to pursue a self-designed graduate study in Race and Ethnic Relations as well as diverse professional opportunities. Natalie... Read More →


Thursday June 28, 2018 1:00pm - 1:45pm EDT
Starr Foundation

2:00pm EDT

Sesame Street: Coping with Traumatic Experiences
Nearly half of American children have experienced an Adverse Childhood Experience (ACEs)- an unexpected stressful occurrence, like natural disasters or witnessing violent acts. These traumatic experiences and resulting toxic stress can disrupt a child’s brain development and increase the risk of both short-term and long-term physical, social, and emotional issues. As part of an initiative to help families cope with these traumatic experiences, the team at Sesame Street has developed the game Big Bird’s Comfy-Cozy Nest. This game helps kids explore strategies for calming and comforting themselves in times of stress.

Speakers
avatar for Kristin Cook

Kristin Cook

Producer, Sesame Workshop
Kristin is an Emmy nominated digital producer who has been working with Sesame Workshop, the nonprofit educational organization behind Sesame Street, for the past decade. She creates interactive experiences to educate children on a wide variety of topics from Healthy Habits to Childhood... Read More →


Thursday June 28, 2018 2:00pm - 2:20pm EDT
Room 104

2:00pm EDT

Panel - Designing for the Playful Classroom
Come play with us! This panel brings together practitioners to discuss the unique challenges and opportunities in designing playful learning experiences for the classroom in an appropriately game-inspired format. Participants from BrainPOP, Cracking Wise Interactive, Classroom, Inc., Curriculum Associates, and Teachley will draw on their diverse experience to speak to topics including implementation and design, distribution, and professional development and teacher training. Topics will be selected by the audience from a set of possible directions and answered by the panelists in a playful "Family Feud"-style format. Time will also be reserved for audience Q&A.

Moderators
avatar for Anne Richards

Anne Richards

Founder and Creative Director, Cracking Wise Interactive
Anne Richards is a strategist, writer, producer, and game designer who has spent her career developing narrative-rich learning experiences for young people. She is the Founder and Creative Director or Cracking Wise Interactive, a game design and creative development consultancy whose... Read More →

Speakers
avatar for Kara Carpenter

Kara Carpenter

Cofounder, Teachley
Kara Carpenter, PhD is Cofounder of Teachley, an edtech startup giving elementary schools formative assessment data from games. She is a National Board Certified Teacher with over 10 years of experience teaching children of all ages as a classroom teacher, outdoor education instructor... Read More →
avatar for Charlotte Duncan

Charlotte Duncan

Producer, Curriculum Associates
Charlotte Duncan is an educational technology professional who researches, designs and builds digital reading lessons for grades K-8 as a Producer at Curriculum Associates. Previously, Charlotte researched and developed educational games at Learning Games Network and Learning Games... Read More →
avatar for Allisyn Levy

Allisyn Levy

VP, GameUp, BrainPOP
Since joining BrainPOP in 2007, Allisyn Levy has played an integral role in the creation, launch, and continued development of the professional community BrainPOP Educators. Now, as Vice President, GameUp, she leads outreach efforts for both BrainPOP's online learning games portal... Read More →
CO

Christina Oliver

VP, Chief Program Officer, Classroom, Inc.
Christina brings 15 years of program design and curriculum creation experience with a focus on transforming the teaching and learning experience for educators and youth.  At non-profit, Classroom, Inc. she leads the professional learning and partnership work with schools and community... Read More →


Thursday June 28, 2018 2:00pm - 2:45pm EDT
Room 105

2:00pm EDT

Panel - Changing the Game: A Conversation with the Founders and Leaders of G4C
Join Games for Change founders and former leaders of Games for Change as they discuss the organization’s rich history and future ambitions as the largest games for good platform in the world.

Speakers
avatar for Asi Burak

Asi Burak

CEO, Power Play
Asi Burak is a veteran of the videogame and tech industries, and an award-winning executive producer. He is currently the CEO of Power Play and also the chairman of Games for Change. He has served as a strategic advisor to organizations like EON Productions (producer of the James... Read More →
avatar for Barry Joseph

Barry Joseph

Former Associate Director of Digital Learning, American Museum of Natural History
Barry Joseph is a driving force in youth development, digital learning, and the design of pro-social engagement with emerging media. He leads innovations in informal learning spaces to help young people identify and pursue their passions and adults learn with greater engagement. At... Read More →
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →
avatar for Suzanne Seggerman

Suzanne Seggerman

Co-Founder, Games for Change
Suzanne Seggerman is an award-winning non-profit leader and environmental activist, with a long career dedicated to helping people and causes across a variety of media and platforms. Currently living and working in Boston as a Climate Ready Boston Leader, Suzanne’s most recent focus... Read More →
avatar for Benjamin Stokes

Benjamin Stokes

Assistant Professor, American University
Benjamin Stokes is a civic media scholar and designer at American University with the Game Lab and School of Communication. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement... Read More →


Thursday June 28, 2018 2:00pm - 3:00pm EDT
Mainstage - Tishman Auditorium

2:00pm EDT

Speed Networking
Speed Networking gives you an opportunity to network with leaders in the game world and experts in social change. Meet someone new, after five minutes the gong rings, and you’re off to a new connection!

After registering for the Festival, you should receive a link to sign up for this special session. If you have any questions, please reach out to festival@gamesforchange.org.

Thursday June 28, 2018 2:00pm - 3:00pm EDT
Schwartz Concourse (5th Floor)

2:00pm EDT

Project Briefs: Civics & Social Issues
Mitu Khandaker (Creative Partnerships Director, SpiritAI)

Lual Mayen (Founder and Developer, Junub Games)
Games for Peace Building

Amanda Warner (Games and Learning Creator)
Fake It To Make It – A Game Design Case Study

Jim Munroe (Director, Game Arts International Network)
A Gain for One is a Gain For All: Sharing Resources in the Game Arts

Speakers
avatar for Mitu Khandaker

Mitu Khandaker

Creative Partnerships Director, Spirit AI
Dr. Mitu Khandaker is a critically-acclaimed game developer who brings her creative and technical expertise to the Spirit AI team. Her PhD looked at how VR changes our relationship with game characters. She is an Assistant Arts Professor of Game Design at NYU and a BAFTA Breakthrough... Read More →
avatar for Lual Mayen

Lual Mayen

Founder and Developer, Junub games
Lual Mayen, Developer, organizer of first GGJ in South Sudan, Founder and CEO Junub Games building peace through Video games because video, board and mobile games provide an entertaining and informative community activity. For this reason, Junub games play bigger picture in the reconciliatory... Read More →
avatar for Jim Munroe

Jim Munroe

Director`, Game Arts International Network
Jim Munroe is a “pop culture provocateur” according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames... Read More →
avatar for Amanda Warner

Amanda Warner

Game and Learning Creator
Amanda Warner creates games, courses, curriculums, and other experiences that focus on real-world change. Amanda has designed interactive learning for the past fifteen years, initially in the corporate sector, and now in collaboration with NGOs. Most of her recent work has targeted... Read More →


Thursday June 28, 2018 2:00pm - 3:00pm EDT
Starr Foundation

2:30pm EDT

Designing Games to Improve Health Behaviors: Evidence-based Principles and Strategies
When well designed, digital games can be powerful environments for improving players’ engagement, motivation, learning, skill development, attitude change, and behavior change, and a growing number of games have successfully improved players’ health behaviors and outcomes. In this talk, Debra Lieberman will present evidence-based, well tested principles that game developers can use in the design of health games aimed at behavior change. She will also present examples of health games that have incorporated one or more of the principles effectively.

Speakers
avatar for Debra Lieberman

Debra Lieberman

Director, Center for Digital Games Research, University of California, Santa Barbara
Debra Lieberman, Ph.D., directs the Center for Digital Games Research at the University of California, Santa Barbara (www.cdgr.ucsb.edu), where her research focuses on processes of motivation, engagement, learning, and behavior change with digital media and games. Previously at UC... Read More →


Thursday June 28, 2018 2:30pm - 2:50pm EDT
Room 104

3:15pm EDT

Factitious News Game - Polling Fact from Fake
Factitious, an engaging news game developed by the American University Game Lab’s JoLT Initiative, challenges players to detect fake stories from a set of real and fake online articles. The database-supported smartphone app was released in early July 2017 and quickly racked up impressive traffic with more than 540,000 players judging more than 5 million articles in the first 3 weeks! AU Game Lab Director Lindsay Grace will provide an inside look at how the creation of the Factitious game leveraged the talents of game designers and journalists.

Speakers
avatar for Lindsay Grace

Lindsay Grace

Director, American University Game Lab
Lindsay Grace is a professor and founding director of the American University Game Lab and Studio. His work has been awarded by the Games for Change Festival, the Digital Diversity Network, Black Enterprise and others. He has given talks at the Game Developers Conference, SXSW, Games... Read More →
avatar for Robert Hone

Robert Hone

Professor, American University
Bob Hone has had award-winning careers ) as an interactive/game designer (Codie, Prix Mobius) as well as a documentary filmmaker (Peabody, Emmy awards). Currently Bob runs the Game Studio, part of American University's Game Lab, where he designs and manages collaborations with external... Read More →


Thursday June 28, 2018 3:15pm - 3:35pm EDT
Room 105

3:15pm EDT

When Journalists Educate With Games: How and Why the New York Videogame Critics Circle Mentors Students and Older Adults
Through games journalism, the New York Videogame Critics Circle gives back to the community by mentoring, designing paid internships and offering scholarships to high school students in the Bronx. We also mentor older adults with VR. In this session, author and Washington Post and New York Times contributor Harold Goldberg will speak about leading a group of diverse multicultural journalists to teach writing, reviewing and team-building in New York's schools. What have we done right? What do we still need to do? How are school educators and self-starting students invaluable to the process? How scalable is the program for other schools in other cities and states?

Speakers
avatar for Harold Goldberg

Harold Goldberg

President, Founder, Editor-in-Chief, New York Videogame Critics Circle
Harold Goldberg writes for the Washington Post, The New York Times, Playboy and elsewhere. He is the founder of the New York Videogame Critics Circle, a non-profit organization dedicated to mentoring underprivileged high school students and older adults through games. He's the founder... Read More →


Thursday June 28, 2018 3:15pm - 3:35pm EDT
Room 104

3:15pm EDT

Mozak: Turning the world into a neuroscience lab
Understanding how our brain works is one of the biggest challenges facing humanity. To make a quantum leap towards greater understanding, we need to increase the cadre of neuron modeling experts worldwide and significantly improve automated neuron analysis. Mozak’s international online community of over 400 emerging experts has sped up neuron reconstruction by a factor of 3.6 over previous state-of-the-art procedures through a symbiosis of human insight and enhanced computational tools. This talk will describe how we managed to do this in just one year, and how we plan to accelerate neuroscience 10 times over the next 3 years.

Speakers
avatar for Zoran Popović

Zoran Popović

Director, Center for Game Science, University of Washington
Zoran is a Computer Science Professor and Director of the Center for Game Science at the University of Washington. His research focuses on creating interactive, engaging environments for learning and scientific discovery. His laboratory created Foldit, a biochemistry game that produced... Read More →


Thursday June 28, 2018 3:15pm - 3:35pm EDT
Mainstage - Tishman Auditorium

3:15pm EDT

Panel - e4j@g4cal: Education for Justice at Games for Change América Latina 2018-2020
G4C América Latina is leading one among ten projects selected in 2017 by the United Nations Office on Drugs and Crime (UNODC) to address teenagers using non-digital games. The Brazilian team will share the conceptual, methodological and jamming strategies open to schools and NGOs in Latin America and in schools all over the world connected to UNESCO. Juliana Pinheiro, Gilson Schwartz and Diego Lombo Machado launch "Purposyum, Challengers of Justice", at the 15th annual G4C Festival and invite you to the 6th Annual G4C América Latina Festival next December, 2018 in Rio de Janeiro.


Speakers
avatar for Gilson Schwartz

Gilson Schwartz

President, Games for Change Latin America
President, Games for Change Latin America, since 2010 and Associate Professor, Department of Film, Radio and TV, School of Communication and Arts, City of Knowledge Research Group, University of São Paulo. Economist, sociologist and journalist, author of "Play, Then Learn" (Portuguese... Read More →


Thursday June 28, 2018 3:15pm - 4:10pm EDT
Starr Foundation

3:45pm EDT

Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training
The target audience of MyoBeatz are patients after arm and hand amputation, who are waiting to receive prostheses and patients, who had a nerve and muscle transfer. Both patient groups need to engage in neuromuscular training to either be able to fully control their prosthesis or to properly use the transferred muscle. The demographic of the target audience is broad as the need for a prosthesis or a muscle transfer usually is the result of accidents or diseases not discriminated by age, gender, ethnicity or social status.

Speakers
avatar for Fares Kayali

Fares Kayali

Assistant Professor, Vienna University of Technology
Fares Kayali is a researcher, educator and designer living and working in Vienna, Austria. He is assistant professor at the Human-Computer Interaction Group at the Vienna University of Technology and co-founder of the Positive Impact Games Lab (http://piglab.org). Fares is principal... Read More →
avatar for Cosima Prahm

Cosima Prahm

Research Assistant, Medical University of Vienna
Cosima Prahm is close to completing her PhD in Clinical Neuroscience at the Medical University of Vienna, Austria. She works as a research assistant at the CD Laboratory for Reconstruction of Extremity Function, which is part of the Clinic for Plastic and Reconstructive Surgery. Her... Read More →


Thursday June 28, 2018 3:45pm - 4:05pm EDT
Room 105

3:45pm EDT

Strategies for Advancing Mental Health in Games
Mental illness is the costliest medical condition in the United States. In 2018, spending on mental health care is estimated to reach $218 billion, about what we spend on heart conditions and cancer treatment combined. Add in nearly $200 billion in lost productivity and another $500 billion for the opioid epidemic, and we’re looking at a trillion dollar problem. As game designers, we have a very particular set of skills that enables us to tackle this challenge. In this talk, Dr. Kelli Dunlap outlines three strategies for game developers wanting to impact mental health at the individual and societal level.

Speakers
avatar for Kelli Dunlap

Kelli Dunlap

Mental Health and Games Manager, iThrive Games
Kelli is a psychologist and game designer. She is the Mental Health and Games Manager at iThrive Games, a non-profit organization dedicated to improving the well-being of teens through games. Kelli presents regularly at psychological and games industry conferences on games and mental... Read More →


Thursday June 28, 2018 3:45pm - 4:05pm EDT
Room 104

3:45pm EDT

Meet the Funder: Marc Ruppel (NEH)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Marc Ruppel from National Endowment for the Humanities share insights in crafting compelling proposals that meet federal funding priorities.  Attendees will also have a chance to ask questions.  Space is limited, so buy passes now and receive your link to reserve a spot in these sessions.


Thursday June 28, 2018 3:45pm - 4:15pm EDT
Room 204

3:45pm EDT

Keynote - Good Play with Katie Salen
Tackling the growing problem of toxicity online, Good Play implicates us all in developing a response: designers, technologists, parents, and educators. How do we develop kid-friendly online communities that cultivate empathetic, compassionate, and civically engaged kids? Drawing from best practices in conflict resolution, nonviolence, and prevention science Good Play develops techno-social design solutions to issues like inter-player conflict online. This talk will explore a play-based approach to raising socially and emotionally aware gamers.

Speakers
avatar for Katie Salen

Katie Salen

Professor, University of California, Irvine
Katie Salen works at the intersection of play, game design, and learning, bridging the gap between academia and industry to create platforms that will better educate and empower kids. She is a Professor in the Department of Informatics at UC Irvine, and Chief Designer and co-founder... Read More →


Thursday June 28, 2018 3:45pm - 4:15pm EDT
Mainstage - Tishman Auditorium

4:15pm EDT

Can Game-Based Training Programs Support Childhood Development?
Inattention is the most commonly reported childhood difficulty with global estimates suggest that 136 million children experience clinical attention difficulties and this number is growing. Inattention negatively impacts social relationships, educational outcomes, and increases vulnerability for mental health issues. The most common current treatment is psychostimulant medication, but the proliferation of portable tablets provides an unprecedented opportunity to provide drug-free interventions that are intrinsically motivating for young children. We'll demonstrate how game-based training programs and tools can be used to improve the assessment, treatment and monitoring of childhood difficulties, such as inattention.

Speakers
avatar for Hannah Kirk

Hannah Kirk

TALI Health
Dr Hannah Kirk is a developmental psychologist who completed her PhD at the Institute of Cognitive and Clinical Neurosciences in Melbourne, Australia. Her research focuses on understanding and improving cognitive, behavioural and academic skills in children with and without developmental... Read More →


Thursday June 28, 2018 4:15pm - 4:35pm EDT
Room 104

4:15pm EDT

Hopelab: Designing for Impact
Hopelab started with an odd question: could video games cure cancer? Back in 2001, when the most popular video games involved violence, destruction, and sexual innuendo, the idea of a game for healing was unheard of and even a bit laughable. Hopelab’s first product, a research-based video game featuring a nanobot destroying cancer cells, launched a progression of health and well-being technologies. And since that first game, Re-Mission, we’ve designed our way into unique ways of keeping young people healthy. This is the story of Hopelab’s evolution from game developer to social innovation lab.

Speakers
avatar for Margaret Laws

Margaret Laws

President and CEO, Hopelab
Margaret Laws is President and CEO of Hopelab where she leads a multidisciplinary team with expertise in healthcare, academic research, and design to create science-based technologies to improve the health and well-being of teens and young adults. She is passionate about bringing... Read More →


Thursday June 28, 2018 4:15pm - 4:35pm EDT
Room 105

4:15pm EDT

Meet the Funder: David Miller (NIH)
In this intimate 30-minute session, attendees will have the unique opportunity to hear David Miller from National Institutes of Health share insights in crafting compelling proposals that meet federal funding priorities.  Attendees will also have a chance to ask questions.  Space is limited, so buy passes now and receive your link to reserve a spot in these sessions.

Speakers
avatar for David Miller

David Miller

Program Director, National Cancer Institutes, National Institutes of Health
Dr. David Miller is a Program Director at the NIH's National Cancer Institute, the federal government's principal agency for funding cancer research, training, and technology development. Dave has led multiple NIH programs supporting the development of data science software tools... Read More →


Thursday June 28, 2018 4:15pm - 4:45pm EDT
Room 204

4:15pm EDT

Classcraft Quests Workshop: Experience New Personalized Learning Adventures Firsthand
Join Classcraft co-founder and president Devin Young in an interactive workshop featuring Classcraft’s new Quests. Hailed as the new lesson plan for the 21st-century classroom, Quests are personalized learning adventures designed to create a unique journey for each student. Participants will set off on an epic adventure spanning the history of video games. Come prepared with your best video game trivia and your willingness to learn, and great surprises are sure to await you!

Speakers
avatar for Devin Young

Devin Young

Co-founder and President, Classcraft
Based in New York City, Devin Young is the co-founder and president of Classcraft, an Engagement Management System used by over 4 million teachers, students and administrators worldwide. Well-versed in education and experience design, Devin has spoken at SXSW Interactive, Games for... Read More →


Thursday June 28, 2018 4:15pm - 5:15pm EDT
Starr Foundation

4:45pm EDT

The Case of Climate Change: 15 Years of Ecogames
Climate change is one of the most pressing socio-political issues of our time. On the basis of examples of so-called ecogames, the possibilities and limitations of games and play to make people become ecological citizens will be discussed. This talk acknowledges the necessity for a broad and diverse understanding of types of impact–on an individual, community and societal level-in order to come to grips with the complexity of this issue. Based upon a study of the history of Games for Change, different opinions on and models for game-based ecological impact-such as stand alone, portfolio, transmedia, evidence-based-will be discussed.

Speakers
avatar for Joost Raessens

Joost Raessens

Full Professor and Chair of Media Theory, Utrecht University, The Netherlands
Joost Raessens is chair and full Professor of Media Theory at Utrecht University, The Netherlands, and scientific director of the Utrecht Center for Game Research (gameresearch.nl). In 2017-2018 he is a visiting scholar at NYU-CUNY. His research focuses on games for change in relation... Read More →


Thursday June 28, 2018 4:45pm - 5:05pm EDT
Mainstage - Tishman Auditorium

4:45pm EDT

Games and Concussions: The Next Frontier in Neurological Testing
Concussions are a hot topic in the news right now, and unfortunately the science and research are still very young. The traditional tests are boring, intensive and easy to cheat. Learn how games are being used to create more engaging tests that are also more accurate in assisting physicians in their diagnosis of concussions, and in the future many other neurological diseases.

Speakers
avatar for John Gardiner

John Gardiner

COO, Highmark Interactive
John is an experienced gaming executive, previously a Director at Big Viking Games, Canada's largest independent gaming studio and one of the first companies to develop free-to-play games. More recently, he has applied his knowledge and experience in gaming to the concussion space... Read More →


Thursday June 28, 2018 4:45pm - 5:05pm EDT
Room 105

4:45pm EDT

September 12th - A Well Played Retrospective
What makes a game good? or bad? or better? Building on the Well Played books and journal and the success of lives sessions, we will explore a game at the festival to help analyze the gameplay experience and open up a discussion around the unique positive social impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.

In this special Well Played session, join Matthew Weise as he takes a look back at the seminal social impact game September 12th and what we can learn from it in 2018.

Speakers
avatar for Matthew Weise

Matthew Weise

CEO, Empathy Box
Matthew Weise is a game designer and educator whose work spans industry and academia. He is the CEO of Empathy Box, a company that specializes in narrative design for games and across media. He was the Narrative Designer at Harmonix Music Systems on Fantasia: Music Evolved, the Game... Read More →


Thursday June 28, 2018 4:45pm - 5:15pm EDT
Room 104

5:30pm EDT

Keynote - Beyond Gaming: How Assassin’s Creed Expanded for Learning with Maxime Durand, Marc-André Éthier, David Lefrançois
Join Maxime Durand as he discusses his work as Franchise Historian of the Assassin’s Creed series at Ubisoft Montreal. Maxime will guide us through the development of Discovery Tour by Assassin’s Creed: Ancient Egypt, a new educational mode of Assassin’s Creed Origins which allows players to explore and learn about the historic landmarks featured in the game. 

Speakers
avatar for Maxime Durand

Maxime Durand

Franchise Historian for Assassin's Creed, Ubisoft Montréal
Days after graduating in History from his hometown Université de Montréal in 2010, Maxime moved in directly at Ubisoft to work as the Assassin’s Creed franchise historian. Making his grand debut with Assassin’s Creed III, he has collaborated on most games and projects of the... Read More →
avatar for David Lefrançois

David Lefrançois

Professor, Universite du Quebec en Outaouais
David Lefrançois is a full professor at the Université du Québec en Outaouais (UQO), Canada, since 2008. Lefrançois is funded by the main Canadian and Quebec granting agencies in collaboration with his work partner, professor Marc-André Ethier. Lefrançois is an active member... Read More →
avatar for Marc-André Éthier

Marc-André Éthier

Professor, Université de Montréal
Éthier has been a professor of social sciences methodology at the Université de Montréal since 2004. Before that, he was a high school teacher and then a professor at UQTR.His work focuses on history teaching and learning in high school. With his team and with financial support... Read More →


Thursday June 28, 2018 5:30pm - 6:00pm EDT
Mainstage - Tishman Auditorium

6:00pm EDT

Keynote - Changing Games and Changing an Industry: A Career in Cultural Change Advocacy with Kate Edwards
After 25 years in the game industry as a culturalization expert and 5 years as Executive Director of the International Game Developers Association (IGDA), and now Executive Director of Take This, Kate Edwards has gained a unique perspective on the confluence of games, cultures, and advocating for change in both worlds. Kate will reflect on her professional passion and how that drives her to be a relentless force for change in the game industry.

Speakers
avatar for Kate Edwards

Kate Edwards

CEO & Principal Consultant, Geogrify
Kate Edwards is a 25-year veteran and an outspoken advocate of the game industry who is the current Executive Director of Take This and the former Executive Director of the International Game Developers Association (IGDA). She is also a geographer and corporate strategist who specializes... Read More →


Thursday June 28, 2018 6:00pm - 6:30pm EDT
Mainstage - Tishman Auditorium

6:30pm EDT

Games for Change Awards Ceremony & Celebration - hosted by David Polgar
Each year we recognize the most impactful, innovative, and engaging social impact games of the year at our Games for Change Awards ceremony. We are pleased to present the following awards, with a very special guest as our host: Best Gameplay, Most Innovative, Most Significant Impact, Best Learning Game, Vanguard Award, and the Polygon People's Choice Award.

Speakers
avatar for David Polgar

David Polgar

Tech Ethicist, Funny as Tech
David Ryan Polgar is a pioneering tech ethicist who paved the way for the hotly-debated issues around ethical design, digital wellbeing, and what it means to be human in the digital age. David is a 3-time TEDx speaker and tech writer whose has been featured on CBS This Morning, LA... Read More →


Thursday June 28, 2018 6:30pm - 7:30pm EDT
Mainstage - Tishman Auditorium
 
Friday, June 29
 

9:30am EDT

Opening Remarks with Anne Gaines, Erik Huey
Speakers
avatar for Anne Gaines

Anne Gaines

Dean for the School of Arts, Media, and Technology, Parsons School of Design at the New School
Anne Gaines, artist and educator, lives and works in Brooklyn, New York. Her paintings focus on her local surroundings to show the everyday rhythm of her urban community. Gaines actively engages urban youth in art and design college preparation, and she is a member of CACNY, the College... Read More →
avatar for Erik Huey

Erik Huey

Senior Vice President, Government Affairs, Entertainment Software Association
Since 2009, Erik Huey has served as the Senior Vice President for Government Affairs at the Entertainment Software Association (ESA), the trade association representing the business interests of interactive entertainment software publishers and console makers. In this capacity, Erik... Read More →


Friday June 29, 2018 9:30am - 9:45am EDT
Mainstage - Tishman Auditorium

9:45am EDT

Keynote - Connected Learning with Mimi Ito
Today’s social, mobile and gaming technologies offer new ways of supporting learning that is engaging, connected to the wider world, and tailored to specific interests, identities, and learning styles. Our research has found, however, that only the most activated digital learners are taking advantage of this potential. Young people are going online for informal and interest-driven learning, but with few connections back to school and academic subjects. What kinds of platforms, policies, and technologies can best connect between in-school and out-of-school learning and between adult and young people's social and cultural worlds? Mimi Ito will describe her ongoing research on interest-driven and digitally enabled learning, and describe connected learning, as a framework for how to best support learning in a digitally connected era.

Speakers
avatar for Mimi Ito

Mimi Ito

Director, Connected Learning Lab, University of California, Irvine
Mizuko Ito is a cultural anthropologist of technology use, examining children and youth's changing relationships to media and communications. She is Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning at UC Irvine. She is director... Read More →


Friday June 29, 2018 9:45am - 10:15am EDT
Mainstage - Tishman Auditorium

10:15am EDT

How Technology Is Changing Our Relationship to the Places We Live
In the midst of the Pokémon GO launch two years ago, Niantic partnered with the John S. and James L. Knight Foundation to experiment with ways that augmented reality technology could improve how people come together and interact in communities. Hear from Niantic and Knight Foundation about what they were trying to learn, what happened, and some lessons on how technology can (and can’t) accelerate efforts to enable more engaged communities.

Speakers
avatar for Sam Gill

Sam Gill

Vice President/Communities & Impact, Senior Adviser to the President, John S. and James L. Knight Foundation
Sam Gill joined Knight Foundation in June 2015. In his capacity as VP/Communities and Impact, Gillleads Knight’s Community and National Initiatives team, which helps cities attract talent, expand opportunity and promote civic engagement. The foundation has resident program directors... Read More →
avatar for Gabriel Stricker

Gabriel Stricker

Vice President of Communications, Niantic, Inc.
Gabriel Stricker is the Vice President of Communications at Niantic, Inc., the spinoff of Alphabet Inc. focused on creating augmented reality games that encourage outdoor activity and exploration. He is the former Vice President of Policy and Communications at Google Fiber, and the... Read More →


Friday June 29, 2018 10:15am - 10:45am EDT
Mainstage - Tishman Auditorium

11:15am EDT

The Meaning of Truth in Games for Investigative Journalism
When used in journalism, games, like all other forms of visual storytelling, must adhere to the journalistic standards of fairness and accuracy. But in a medium where all players will make their own decisions and are, at minimum, somewhat in charge of their own experiences, how exactly do we make games that adhere to those standards? Looking at the process of making "Asylum Seeker," a collaboration between game designers and an investigative journalism nonprofit, we’ll talk about misinterpretations, implications, and the journalistic vetting process on everything in the game, including all text, art and even the user experience.

Speakers
avatar for Nicholas Fortugno

Nicholas Fortugno

Co-Founder/CCO, Playmatics
Nick Fortugno is a designer of games and interactive narrative experiences and co-founder of Playmatics. Fortugno has been lead designer on dozens of works, including leading interactive narrative design on Frankenstein AI, shown at Sundance New Frontier, and on games and experiences... Read More →
avatar for Sisi Wei

Sisi Wei

Deputy Editor, ProPublica
Sisi Wei is the deputy editor for news applications at ProPublica, where she edits a team of investigative journalists/developers who build interactive stories to serve the public interest. Sisi's work has ranged from investigating which U.S. colleges saddle students with debt to... Read More →


Friday June 29, 2018 11:15am - 11:35am EDT
Room 104

11:15am EDT

Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities
Speakers
avatar for Angel Rich

Angel Rich

CEO and Founder, WealthyLife
Creating an algorithm to win Goldman Sachs Portfolio Challenge, authoring the first ever African American Financial Experience study, and named the “Next Steve Jobs” by Forbes before 30, Angel Rich has earned the title Wealth Pioneer. In 2009, Rich became a Global Market Research... Read More →


Friday June 29, 2018 11:15am - 11:35am EDT
Room 105

11:15am EDT

Not Becoming History: The Future of Mission US
How can an educational game series stay “current,” through shifting technology, educational policies, and social attitudes? Learn how the team at Mission US -- the award-winning series of interactive history games -- is facing these challenges, as both educators and game developers. The speakers will touch on the past, present, and future of Mission US, sharing proven strategies, lessons learned, and continuing questions of sustainability applicable to the wider G4C community.

Speakers
avatar for David Langendoen

David Langendoen

Founder & Executive Director, WNET/THIRTEEN/Electric Funstuff
David Langendoen founded Electric Funstuff in 1998 with a vision of bringing game design principles to educational technology. His belief is that motivation and engagement -- something that games do well -- are drivers of task persistence, which research has shown to be one of the... Read More →
avatar for Leah Potter

Leah Potter

Senior Instructional Designer, WNET/THIRTEEN/Electric Funstuff
Leah Potter is an instructional designer at Electric Funstuff, makers of Mission US––the critically acclaimed series of history learning games produced by WNET with over 2 million users. She collaborates on almost all aspects of game design, from research to story treatment to... Read More →


Friday June 29, 2018 11:15am - 11:35am EDT
Starr Foundation

11:15am EDT

Playing With Your Emotions: Games that Build Emotional Regulation
Who ever finished Super Mario Bros on the first try? You probably fell into a pit a thousand times before defeating King Bowser. Many children of the 80s, when faced with a challenge in life, recall how we faced the challenge of the deadly surprise attacks by Bullet Bill. Games can present problems and exercise our abilities to solve them. What if the game directly challenged how the player handles tension? What if staying calm under pressure actually helped the player? Mightier is a game platform built around the player's emotions. Players who get flumoxed face dire gameplay consequences. Keeping cool, in the moment, is the key to doing well. Our players, when faced with a challenge in life, recall how they stayed calm racing through the twisty canyons of Race the Sun. Our clinical research shows that our games can have a measurable effect on behavior on par with medication. This talk is a brief introduction to how the technology works, what we have learned, and the impact Mightier has had on real families.

Speakers
avatar for Trevor Stricker

Trevor Stricker

Cofounder and Vice President of Technology, Mightier
Trevor started making games on the Dreamcast when games came on disks and people read about them in magazines printed on dead trees. He spent a decade making console games like NBA 2K and Panzer Dragoon Orta. He was in charge of development for Quickhit NFL Football, an early F2P... Read More →


Friday June 29, 2018 11:15am - 11:35am EDT
Mainstage - Tishman Auditorium

11:45am EDT

The Game: The Game (A Pick-Up Artist Dating Simulator)
After recently completing her long-term video game project "The Game: The Game", artist Angela Washko discusses the multi-year research process behind her pick-up artist dating simulator. Washko will screen excerpts from her interview with a seduction coach who has been dubbed “The Web’s Most Infamous Misogynist” and highlight instructional DVDs, books, and hidden-camera videos created by a community of pick-up artists to teach men how to interact with and seduce women. The talk will close with a discussion and a participatory play-through of The Game: The Game facilitated by the artist.

Speakers
avatar for Angela Washko

Angela Washko

Assistant Professor of Art, Carnegie Mellon University
Angela Washko is an artist, writer and facilitator devoted to creating new forums for discussions of feminism in spaces frequently hostile toward it. Since 2012, Washko has operated The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, an ongoing intervention... Read More →


Friday June 29, 2018 11:45am - 12:05pm EDT
Room 105

11:45am EDT

Meet the Funder: Lakita Edwards (NEA)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Lakita Edwards from the National Endowment for the Arts share insights in crafting compelling proposals that meet federal funding priorities.  Attendees will also have a chance to ask questions.  Space is limited, so buy passes now and receive your link to reserve a spot in these sessions.

Speakers
avatar for Lakita Edwards

Lakita Edwards

Arts Education Specialist, National Endowment for the Arts
Lakita Edwards serves as an Arts Education Specialist with the National Endowment for the Arts (NEA), an independent federal agency whose funding and support gives Americans the opportunity to participate in the arts, exercise their imaginations, and develop their creative capacities... Read More →


Friday June 29, 2018 11:45am - 12:15pm EDT
Room 204

11:45am EDT

Panel - Cities Remixing PokémonGO
How can cities remix and align popular games with local goals? More than a year after launch, several tried something new with PokémonGO. San Jose recruited more than 35,000 players to participate in an Open Streets event to reimagine public space; libraries in Philadelphia created neighborhood maps for players to engage with community murals. The future will likely bring more of these “mass-local” games. We profile some emerging tactics for city organizing.

Moderators
avatar for Benjamin Stokes

Benjamin Stokes

Assistant Professor, American University
Benjamin Stokes is a civic media scholar and designer at American University with the Game Lab and School of Communication. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement... Read More →

Speakers
avatar for Nathaniel Eddy

Nathaniel Eddy

Strategy Coordinator, Free Library of Philadelphia
Nate began his career with the Free Library in 2005 and served as an Adult/Teen Librarian at various Neighborhood Libraries throughout the city. In 2013, he joined the newly created Strategic Initiatives Department as Strategy Coordinator and has worked to advance the objectives of... Read More →
avatar for Eric Gordon

Eric Gordon

Director and Professor, Engagement Lab at Emerson College
Eric Gordon is the founding director of the Engagement Lab and a professor in the Department of Visual and Media Arts. Eric studies media and technology in civic and political participation. He is particularly interested in the transformation of civic institutions, including government... Read More →
avatar for Ed Solis

Ed Solis

Recreation Superintendent, City of San Jose
Ed leads the Placemaking Team for the Department of Parks, Recreation, and Neighborhood Service in San Jose, Ca. Ed's team lead public space activation in parks and the city's flagship open streets program, Viva CalleSJ. Ed is responsible for bringing open streets to San Jose which... Read More →


Friday June 29, 2018 11:45am - 12:30pm EDT
Starr Foundation

11:45am EDT

Panel - Beyond Blocks: How Minecraft is Helping Transform STEM Learning
A panel of school leaders will share how Minecraft Education is empowering educators to engage their students in immersive STEM learning.

Moderators
avatar for Meenoo Rami

Meenoo Rami

Manager, Microsoft
Meenoo Rami, author of Thrive, is a national board certified teacher who taught students English in Philadelphia for ten years, at the Science Leadership Academy and in other public schools in the city. The founder of #engchat, an international Twitter chat for English teachers, Meenoo... Read More →

Speakers
avatar for Trish Cloud

Trish Cloud

Coordinator of School Partnerships, Charlotte Mecklenburg Schools
Trish has been working for Charlotte Mecklenburg Schools for ten years. She first introduced her district to Minecraft by starting a Minecraft Club in 2010 and continues to promote its use by working with teachers in all grades to develop cross-curricular lessons to enhance learning... Read More →
avatar for Chris Fuge

Chris Fuge

Teacher, Sequoia Middle School
I have been teaching middle school science and technology in Fresno California since 2007. My course includes 3D design and printing, web design, game design, graphic design, robotics and video production. I love designing games, creating worlds and learning basic programming. I have... Read More →
avatar for Beth Hobbs

Beth Hobbs

Minecraft Global Mentor, Minecraft Education Edition
I am third grade teacher at Montour Elementary School.  I started using Minecraft in my classroom three years ago to make the topics in my curriculum engaging and applicable to real life situations.  I continue to teach important STEAM concepts through Minecraft Education Edition... Read More →
avatar for James Protheroe

James Protheroe

Darran Park Primary School
As a global Minecraft Mentor, James has collaborated with teachers from across the world, using Minecraft to transform teaching and learning. He has developed a number of internationally acclaimed projects focusing on developing skills literacy and history skills. To support teachers... Read More →


Friday June 29, 2018 11:45am - 12:30pm EDT
Mainstage - Tishman Auditorium

12:15pm EDT

Thunderbird Strike: Sovereign Game Development Without Borders
Thunderbird Strike is a 2D game which brings awareness to Indigenous perspectives on oil infrastructure by adapting Anishinaabe stories about thunderbirds into game design and mechanics to express the need for balance. Players are challenged to make choices for restoration or destruction during a revisioned retro style side-scroller. As an Indigenous-led game, Thunderbird Strike is an act of sovereignty which has drawn considerable attention and exemplifies the importance of self-determined games.

Speakers
avatar for Elizabeth LaPensée

Elizabeth LaPensée

Assistant Professor, Michigan State University
Elizabeth LaPensée, Ph.D. is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. She is Anishinaabe from Baawaating with relations at Bay Mills Indian Community, Métis named for Elizabeth Morris, and settler-Irish... Read More →


Friday June 29, 2018 12:15pm - 12:35pm EDT
Room 105

12:15pm EDT

Appetite for Change - Interactive storytelling inspiring healthy eating among children in the Pacific Islands
In partnership with the Australian Government Department of Foreign Affairs and Trade’s innovationXchange, Beyond the Stars and Our Special Island are innovative programs exploring how game-based education and emerging technologies can inspire healthier eating habits among schoolchildren in the Pacific. Join project lead, Allan Soutaris and creators Tash Tan (Co-Founder of creative technology agency S1T2) and Wil Monte (Founder, Managing Director of game-based education developer Millipede) as they present their journey from project birth at a ‘Virtual Reality/Augmented Reality Hack’, to implementation, and revealing the (currently unknown) evaluation reports from two very different Pacific nations, Tonga and Fiji.

Speakers
avatar for Wil Monte

Wil Monte

Founder and Director, Millipede
Wil is the founder and director of Millipede, an agency specialising in creative programming, education and game development. Millipede began developing for mobile platforms in 2008, not long after the first iPhone was launched. With an impressive list of government and business clients... Read More →
avatar for Allan Soutaris

Allan Soutaris

SecondMuse, Head of Technical Innovation
Having worked in a variety of technical, management and strategic roles globally, Allan develops cutting-edge, engaging experiences that connect with audiences and deliver impact to communities. Experienced in delivering large-scale projects in the private, public and non-profit sectors... Read More →
avatar for Tash Tan

Tash Tan

Co-Founder, S1T2
A founding partner of creative technology company S1T2, Tash has driven the successful ideation and execution of a number of innovative programs and campaigns utilising a variety of technologies including virtual reality, interactive installations and tangential learning tools. Tash’s... Read More →


Friday June 29, 2018 12:15pm - 12:35pm EDT
Room 104

12:30pm EDT

Games for Change Mentor Lounge
Do you wish you could learn, one-on-one, from industry experts? Games for Change has partnered with CGX Mentor Lounge to provide a special 90-minute knowledge sharing session that will include rotating conversations matched to your interests. G4C18 speakers and other leaders will be available to discuss development challenges, answer specific questions across a variety of topics and advise on a career in the games industry. Space is limited and lunch will be provided, so buy passes now and receive your link to reserve a spot in this session.

Friday June 29, 2018 12:30pm - 2:00pm EDT
Schwartz Concourse (5th Floor)

2:00pm EDT

Hololab Champions VR: The Making of a VR Chemistry Lab
How can you balance fun and learning when creating a VR chemistry lab? What technologies make it work? What is the best way to integrate VR into the classroom? These questions and many more will be answered by the experts from Schell Games.

Speakers
avatar for Harley Baldwin

Harley Baldwin

Vice President of Design, Schell Games
With over 20 years working in the AAA game industry, Harley has worked as a creative lead on a huge variety of games including Star Wars FPSs, Rock Band, XCOM, Tomb Raider & Call of Duty. At Schell Games, she brings determination, inspiration, resilience, curiosity, and humor to solving... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse Schell is the CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and entertainment games, including Hololab Champions VR, the Daniel Tiger’s Neighborhood games, and Happy Atoms. Schell Games also creates pure entertainment... Read More →


Friday June 29, 2018 2:00pm - 2:20pm EDT
Mainstage - Tishman Auditorium

2:00pm EDT

Hypothesis Tested: Designing Social Impact Games with Theoretical Frameworks
With games being designed that seek changes in intention, attitudes and behavior it’s more important than ever that we evaluate the games we design and understand their true effects. A team from the University of Miami designed a game-based intervention with the goal to reduce intentions to indoor tan. We found that games can be a powerful persuasion tactic but not always in the ways one would expect! Join us as we share our design process and findings, which indicate the importance of knowing your target audience and how there isn’t a one-size fits all approach to designing such interventions.

Speakers
avatar for Clay Ewing

Clay Ewing

Assistant Professor, Department of Interactive Media, School of Communication, University of Miami
Clay Ewing is an award winning creative technologist with a focus on social impact games. Professor Ewing’s projects have tackled issues such as vector borne diseases, the cost of health care, cancer, social safety nets and labor practices. Clay has worked with numerous non-profits... Read More →


Friday June 29, 2018 2:00pm - 2:20pm EDT
Room 104

2:00pm EDT

Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity
The Xbox Adaptive Controller, amongst other tools and services from Microsoft, help make gaming on Xbox and Windows 10 PC more accessible than ever before. Join Xbox designers and experts from the Cerebral Palsy Foundation, to discuss challenges and opportunities in gaming with limited mobility.  The panel will also explore the industrial design of the Xbox Adaptive Controller, including the inherent importance for the Xbox team to create a controller that looked like it belonged within the Xbox family of devices, and right at home with what gamers expect.

Moderators
avatar for Chris Kujawski

Chris Kujawski

Senior Designer, Microsoft Device Design Team, Microsoft
As an Industrial Designer on the Microsoft Device Design Team, Chris has worked on products across all of Microsoft’s major hardware businesses. He joined the PC Hardware group in 2007, followed by Surface, and now Xbox, with a focus on handheld input devices. His specialty is collaborating... Read More →

Speakers
avatar for Richard Ellenson

Richard Ellenson

CEO, Cerebral Palsy Foundation
Richard Ellenson brings enormous vision and energy to the organization. He was the founder and CEO of two companies, Blink Twice and Panther, which helped transform and reimagine the field of assistive technology for people with disabilities. Prior to that, he was an advertising executive... Read More →
avatar for Erin Hawley

Erin Hawley

Web Content Producer, The Geeky Gimp
Hi, I’m Erin, the creator and editor of The Geeky Gimp. I’m disabled – Muscular Dystrophy, scoliosis, and anxiety/panic attacks. I’ve been disabled my entire life, so I’m used to the way my body works, its strengths, and its limitations. My biggest problem is the way society... Read More →


Friday June 29, 2018 2:00pm - 2:45pm EDT
Starr Foundation

2:00pm EDT

Panel - Teaching Games and Civics through the G4C Student Challenge
Learn how game-making competitions, hackathons, game jams inspire youth to level up from players to developers, build 21st century skills like coding, computational thinking, and system design, and pursue college and industry pathways.

Speakers
avatar for Marc Lesser

Marc Lesser

Senior Director, Learning Design, Mouse
A specialist in the fields of digital learning and youth development, Marc recently served as Youth Studies Fellow at City University of New York and is the producer and host of a podcast on digital learning titled, "No Such Thing."Since March 2008, Marc directs national efforts... Read More →
avatar for Laura Levy

Laura Levy

Research Scientist II, Interactive Media Technology Center, Georgia Tech
Laura Levy is a human factors psychologist at the Interactive Media Technology Center at Georgia Tech specializing in serious game design, augmented and virtual reality (AR/VR), and human-computer interactions research. Levy has worked on the design and scientific evaluation of a... Read More →
avatar for Kalonda McDonald

Kalonda McDonald

STEM Coordinator, Detroit Public Schools Community District and Lightweight Innovations for Tomorrow
Kalonda is helping “bridge the gap” through MakerMinded to ensure that students will have the knowledge, skills, and confidence necessary to thrive in STEM-related careers. MakerMinded is a digital platform that was launched in 2016 to impassion students in advanced manufacturing... Read More →
avatar for Stacie Pierpoint

Stacie Pierpoint

Senior Coordinator, Marketing and Communications, Annenberg Learner
Stacie is the Senior Coordinator for Marketing & Communications at Annenberg Learner, the educational branch of the Annenberg Foundation. Learner’s mission is to advance excellent teaching in American schools. Committed to teaching students about civic engagement, rights, and responsibilities... Read More →
avatar for Jennifer Stone

Jennifer Stone

Technology Director/Computer Science Teacher, STEM of Hollywood
Prior to joining the STEM Academy of Hollywood, Jennifer worked for IBM, Samsung, and a number of small software companies. She is now a certified career technical educator in California. Jennifer is happy to have created the first Computer Science program at the STEM Academy and... Read More →


Friday June 29, 2018 2:00pm - 2:45pm EDT
Room 105

2:30pm EDT

A Fireside Chat with Anastasia Staten and Michael D. Gallagher about the State of the Industry
As the industry grows so does the need for a diverse, talented workforce.  Join us to learn more about how non-profits and the video game industry are helping prepare the next generation of game makers.

Moderators
avatar for Libe Ackerman

Libe Ackerman

Libe is a senior digital media and entertainment executive with extensive experience in social media, news reporting, technology, video games, and children's programming, across television, digital, and print.Her latest project is Super Parent (superparent.com), a digital media brand for modern parents raising the next generation of video gamers and technology fans, where she is the co-founder and Editor-in-Chief.Before that, she served as Senior Director, Creative Strategy at Nickelodeon, crafting the big-picture plan for how to talk... Read More →

Speakers
avatar for Michael D. Gallagher

Michael D. Gallagher

President & CEO, ESA
Michael D. Gallagher is president and CEO of the Entertainment Software Association (ESA), the trade association representing U.S. computer and video game publishers.Mr. Gallagher joined ESA in 2007. Under his leadership, the association is transforming the perception of video gam... Read More →
avatar for Anastasia Staten

Anastasia Staten

Executive Director, ESA Foundation
Anastasia has nearly 20 years of experience spanning nonprofit management, fundraising, communications, and politics. She is currently serving as the Executive Director of the ESA Foundation, the philanthropic arm of the video game industry and the Chair of The HALO Trust. Previously... Read More →


Friday June 29, 2018 2:30pm - 2:50pm EDT
Mainstage - Tishman Auditorium

2:30pm EDT

Using Behavior Change Techniques to Improve Game Outcomes
Behavior change is an elusive goal for many social impact game designers – impact that is commonly targeted but less frequently achieved. How can designers improve the behavioral outcomes of their games? This talk will examine how games can successfully employ traditional Behavior Change Techniques (BCTs) to enhance the outcomes of their games. Presentation will include a brief process for evaluating BCTs and integrating them into game designs. The talk will explore examples of existing games that have successfully employed BCTs to achieve effective change to guide and inspire designers to create more influential games.

Speakers
avatar for Emily Treat

Emily Treat

Director Experience Strategy, Mad*Pow
Emily is a game designer, producer and strategist who explores the cross sections of design, technology and social impact. She has consulted on over 200 social impact gaming initiatives and oversaw development of multiple award winning titles. Emily led development of Half the Sky... Read More →


Friday June 29, 2018 2:30pm - 2:50pm EDT
Room 104

3:15pm EDT

#EsportsEDU: Building the K-12 to College #Esports Pipeline
Speakers
avatar for Steve Isaacs

Steve Isaacs

Teacher, Game Design and Development, Bernards Township Public Schools
Steve Isaacs is an educator with over 25 years of experience. He’s an edtech influencer, community builder, and leader in the area of game-based learning and teaching Game Design and Development. Steve has been part of a wide scale research study on VR in the classroom with foundry10... Read More →


Friday June 29, 2018 3:15pm - 3:35pm EDT
Room 104

3:15pm EDT

Meet the Funder: Edward Metz (US Dept. of Ed./SBIR)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Edward Metz from the US Department of Education share insights in crafting compelling proposals that meet federal funding priorities.  Attendees will also have a chance to ask questions.  Space is limited, so buy passes now and receive your link to reserve a spot in these sessions.

Speakers
avatar for Edward Metz

Edward Metz

Program Manager for Small Business Innovation Research and SBIR and Education Technology Research Grants, Institute of Education Sciences, U.S. Department of Education
Edward (Ed) Metz is a developmental psychologist, education researcher, and program director. Since 2004, Ed has worked as a research scientist at the US Department of Education’s Institute of Education Sciences, where he directs programs that seed fund the R&D and evaluation of... Read More →


Friday June 29, 2018 3:15pm - 3:45pm EDT
Room 204

3:15pm EDT

Panel - BBC Earth: Life in VR
BBC’s natural history programmes have long exposed the beauty and fragility of our planet to a global audience, and inspired interest in the current state and future of life on Earth. Now BBC Worldwide and Google have teamed up to bring fans of the BBC’s natural history programmes an immersive real-time virtual reality experience inspired by series like Blue Planet II and Planet Earth II. The panel will bring together BBC Earth: Life in VR’s core team to explore the editorial and strategic aims of the project alongside the creative / transformational intent of this landmark format. They will also discuss the opportunities VR developers have to reach mainstream audiences, and provide insight into how to best shape a product around their wants and needs. They also hope to present data from the product and where it’s going next.

Moderators
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership... Read More →

Speakers
avatar for Bradley Crooks

Bradley Crooks

Head of Digital Entertainment & Games, BBC Studios
Before joining BBC Studios to look after its games and digital entertainment team Bradley worked in a variety of roles at games developers and publishers including Headstrong Games, Sony and EA. Bradley has worked on everything from First Person Shooters such as Crysis to Art Drawing... Read More →
avatar for Kellee Santiago

Kellee Santiago

Senior Producer Apps & Games, VR/AR, Google
Kellee Santiago, as former president and co-founder of thatgamecompany, has developed one of the most prominent brands in independent and innovative game development, pushing the communicative possibilities of video games as a medium. She is currently on the Daydream team at Google... Read More →
avatar for Phil Stuart

Phil Stuart

Creative Director, Preloaded
Phil is founder and Creative Director of Preloaded, a BAFTA winning games studio using the power of play to reinvent the way organisations connect with audiences. In VR his focus is on user-experience and telling new types of stories with agency, authenticity and purpose. Recent projects... Read More →


Friday June 29, 2018 3:15pm - 4:00pm EDT
Mainstage - Tishman Auditorium

3:15pm EDT

Panel - Games and Empathy
This panel will take a critical look at if and how empathy can be fostered in young people through the use of games. The discussion will include game developers, educators, guidance counselors and researchers and will offer a holistic, yet practical look at the use of games to spark, drive and teach empathy.

Moderators
avatar for Arana Shapiro

Arana Shapiro

Co-Executive Director, Institute of Play
Arana Shapiro is Co-Executive Director at Institute of Play.  She leads the Institute’s strategy, growth, development, and operations.  She also oversees the Institute’s major initiatives in relation to school design, leadership, and school-based partnerships. She has over fifteen... Read More →

Speakers
avatar for Daniel Braunfeld

Daniel Braunfeld

Senior Program Associate for Special Projects, Facing History and Ourselves
Daniel Braunfeld is the Senior Program Associate for Special Projects at Facing History and Ourselves - an educational non-profit whose mission is to engage students in an examination of racism, prejudice, and antisemitism in order to promote the development of a more humane and informed... Read More →
avatar for Matthew Farber

Matthew Farber

Assistant Professor, University of Northern Colorado
Dr. Matthew Farber is an Assistant Professor of Technology, Innovation and Pedagogy at the University of Northern Colorado. He has been invited to the White House, to keynote for UNESCO, and he has been interviewed by NPR, USA TODAY and The Wall Street Journal. With Karen Schrier... Read More →
avatar for Karen Schrier

Karen Schrier

Associate Professor/Director of Games, Marist College
Dr. Karen Schrier is Associate Professor and Director of Games at Marist College. Prior to Marist, she produced and designed media at places like Scholastic, Nickelodeon and BrainPOP. She is the editor of the book series, Learning, Education & Games, published by ETC Press (Carnegie... Read More →
avatar for Rachelle Vallon

Rachelle Vallon

Guidance Counselor, Quest to Learn
Rachelle Vallon is the Middle School Guidance Counselor and Wellness Coordinator at Quest to Learn. She has supported her school in the implementation of Game-like Learning and design thinking. Rachelle has provided game design experiences to students and staff in Public Schools and... Read More →
avatar for Jackson Westenskow

Jackson Westenskow

Assistant Director, Mapleton Expeditionary School of the Arts
Jackson is an English teacher, Spanish teacher, and school leader passionate about project-based and game-based learning. He has worked as a school designer for Institute of Play and was recently awarded an Innovation Grant from Facing History and Ourselves for the design of a tabletop... Read More →


Friday June 29, 2018 3:15pm - 4:00pm EDT
Room 105

3:15pm EDT

Panel - Adventures in WHOville: The Proposed Gaming Disorder's Impact on Games for Change
Have you heard that the World Health Organization proposed including Gaming Disorder in the ICD-11? Media including CNN, BBC, and Rolling Stone have spread the news. The ESA and IGDA have spoken against the decision. This panel calls you to combat the negative impacts from the WHO classification and associated media attention on our Games for Change community. Panelists will address WHO actions and the continued critique of games from social and scientific communities, present research findings and heuristics to critically assess claims, and equip attendees for meaningful dialogue around this classification driven by evidence, findings, and knowledge.

Moderators
avatar for Jennifer McNamara

Jennifer McNamara

Vice President Serious Games, BreakAway Games
Jenn McNamara, Vice President at BreakAway Games, is a recognized global leader in the Serious Games industry. For the past 15 years, Jenn has led teams creating game-based learning and assessment solutions. Her novel games have over 100,000 government, medical, and corporate users... Read More →

Speakers
avatar for Kelli Dunlap

Kelli Dunlap

Mental Health and Games Manager, iThrive Games
Kelli is a psychologist and game designer. She is the Mental Health and Games Manager at iThrive Games, a non-profit organization dedicated to improving the well-being of teens through games. Kelli presents regularly at psychological and games industry conferences on games and mental... Read More →
avatar for Lindsay Grace

Lindsay Grace

Director, American University Game Lab
Lindsay Grace is a professor and founding director of the American University Game Lab and Studio. His work has been awarded by the Games for Change Festival, the Digital Diversity Network, Black Enterprise and others. He has given talks at the Game Developers Conference, SXSW, Games... Read More →
avatar for Victoria Van Voorhis

Victoria Van Voorhis

Founder and CEO, Second Avenue Learning
Victoria Van Voorhis, founder and CEO of Second Avenue Learning, is an EdTech innovator, a dynamic thought leader, and a former Digital Rochester Technology Woman of the Year. At Second Avenue, Victoria’s pioneering yet practical vision is the foundation for the company’s award-winning... Read More →


Friday June 29, 2018 3:15pm - 4:00pm EDT
Starr Foundation

3:45pm EDT

Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design
If we want digital literacy to be universal and inclusive, shouldn't programming be taught everywhere? The Illinois Map is a virtual learning environment that makes it easy to teach programming in Language Arts and Social Studies classrooms. Conceived as "Wikipedia-meets-Minecraft," the Illinois Map takes a "narrative-based computational thinking" approach. It facilitates the collaborative authoring of text-based games, chatbots, and simulations arising from Illinois' diverse racial and cultural histories, while also promoting empathy through inclusive play.

Speakers
avatar for Judith Pintar

Judith Pintar

Director of E-Lit & Literacies Lab, Illinois Informatics, University of Illinois at Urbana-Champaign
Judith Pintar is a storyteller, sociologist, and game designer. She directs the Electronic Literatures & Literacies Lab (EL3) at the University of Illinois at Urbana-Champaign, which promotes programming literacy through the social sciences and humanities. She is the author of CosmoServe... Read More →


Friday June 29, 2018 3:45pm - 4:05pm EDT
Room 104

4:15pm EDT

Looking Back and Moving Forward - The Past Decade and Future of Social Impact Games
Attendees to this talk will leave with a better understanding of the history of games that have been making positive social impacts - particularly within the commercial and consumer market. There will be discussion of what considerations needs to be taken into account when developing such games, key philosophies that help set the game's course, and where the industry is heading within this important category. Alan's long history in gaming will allow for insightful and amusing anecdotes about what it's like going from making AAA blockbusters to AA and indie games that aim to make people stop and consider the world around them and their place within it.

Speakers
avatar for Alan Gershenfeld

Alan Gershenfeld

President/Co-Founder, E-Line Media
Alan has spent the last twenty years at the intersection of entertainment, technology and social entrepreneurship. He is currently President and Co-Founder of E-Line Media, a developer and publisher of games that help players understand and shape the world. Alan has worked on impact... Read More →


Friday June 29, 2018 4:15pm - 4:35pm EDT
Mainstage - Tishman Auditorium

4:15pm EDT

The Truth in Our Stars: Using Actual Science to Educate and Entertain
Every game involves interacting with some form of simulation of the real world, whether it's physics or in-game economics or social interaction with NPCs. This fact offers designers an unprecedented opportunity for educating their players, without ever breaking the gameplay experience. Follow the development of TerraGenesis, the indie mobile sensation with over two million players, and explore how it seamlessly integrates real scientific principles into its game mechanics. By using real-world science alongside fictionalized gameplay, TerraGenesis simultaneously deepens its players' experiences and introduces people to new aspects of the world they might have never discovered.

Speakers
avatar for Alexander Winn

Alexander Winn

Founder & CEO, Edgeworks Entertainment
Alexander Winn is the founder and CEO of Edgeworks Entertainment. After developing the hit science-based terraforming game TerraGenesis in his free time, he captured the public imagination with over 2.5 Million downloads on iOS and an impending Android release. Alongside his wife... Read More →


Friday June 29, 2018 4:15pm - 4:35pm EDT
Room 104

4:15pm EDT

Using Two-player Co-op to Examine the Interaction Between a Psychosis Sufferer and a Bystander
Debris is a two-person narrative co-op game that portrays psychosis in a respectful and empathetic way. One player unknowingly undergoes symptoms of psychosis (including hallucinations and systematized delusions), and the other does not. They need to find a way to navigate and reconcile their diverging realities to make it out alive. Although the implicit narrative and underwater setting are designed to immerse players (figuratively and literally), the real gameplay and story emerges from how players choose to navigate and communicate the differences in their experiences.

Speakers
avatar for Nick Bush

Nick Bush

Project Lead, Moonray Studios
Nick is a project lead at Moonray Studios, a digital production house that has created and developed numerous sites and interactive experiences over the past 10 years. Along with Moonray’s founder Dan Clark, Nick is part of the creative force behind Debris. Working with Dr. Suzanne... Read More →


Friday June 29, 2018 4:15pm - 4:35pm EDT
Starr Foundation

4:15pm EDT

Meet the Funder: Jax Deluca (NEA)
In this intimate 30-minute session, attendees will have the unique opportunity to hear Jax Deluca from the National Endowment for the Arts share insights in crafting compelling proposals that meet federal funding priorities.  Attendees will also have a chance to ask questions. Space is limited, so buy passes now and receive your link to reserve a spot in these sessions.


Speakers
avatar for Jax Deluca

Jax Deluca

Media Arts Director, National Endowment for the Arts
Jax Deluca is the Media Arts Director at the National Endowment for the Arts (NEA). In this position, she oversees the NEA’s grant portfolio and resources for arts organizations across the country working in film, video, audio, immersive technology, and other emerging media forms... Read More →


Friday June 29, 2018 4:15pm - 4:45pm EDT
Room 204

4:15pm EDT

Panel - Supporting Underserved Communities Through Events
Events designed to support diverse game communities offer a chance to amplify new voices, support exciting new ideas, and encourage underrepresented creators. Join several event coordinators as they discuss how each of their events have served game creators from underrepresented communities in order to empower their attendees, strengthen the industry, and push toward a better future for games.

Moderators
avatar for Carol Mertz

Carol Mertz

Executive Director, PixelPop Festival
Carol Mertz is an independent game designer, Executive Director of indie game conference PixelPop Festival, and MFA candidate at the NYU Game Center.

Speakers
avatar for Shawn Allen

Shawn Allen

Nuchallenger
Artist. Writer. Game Designer. Activist. Critic. Speaker. Releasing Treachery in Beatdown City in 2018. Organizer Game Devs of Color Expo. Always support #blackgamedev.
avatar for Francesca Carletto-Leon

Francesca Carletto-Leon

Ambassador and Coordinator, Girls Make Games
Francesca is an independent game developer who has been working with Girls Make Games for 4 years as an ambassador and coordinator. She is a co-founder of Contigo Games, a small studio focused on creating cooperative multiplayer experiences to bring players together, and is currently... Read More →
avatar for EMiSpicer

EMiSpicer

Social Media Manager, Feminist Frequency
EMiSpicer is a 30-something good-for-nothing based out of NYC. She is best known for her work as a documentarian photographer, events organizer, and social media manager. She has been affiliated with groups such as Feminist Frequency, GameTheory, PlayDate, Babycastles, Different Games... Read More →
avatar for Alejandra Villanueva

Alejandra Villanueva

Student, New York University
Alejandra Villanueva is a rising senior at NYU who co-organized NYU’s Sex Positive Game Jam. She is pursuing a Bachelor of Science in Integrated Digital Media with a minor in Game Engineering. She has been playing video games since she was kid and realized she wanted to create them... Read More →


Friday June 29, 2018 4:15pm - 5:00pm EDT
Room 105

4:45pm EDT

Neurogaming and Mental Health in the Era of Techlash
Digital technology holds tremendous promise for health promotion, but in the age of “techlash” how do we take the best that the digital ecosystem has to offer while avoiding its pitfalls? I discuss this issue using as an example the stress- and anxiety-reduction mobile app Personal Zen. Personal Zen is a brief, micro-intervention that gamifies a neurocognitive intervention for stress and anxiety called attention bias modification (ABMT). ABMT reduces habits of paying attention that drive the vicious cycle of stress and anxiety. I describe how Personal Zen and other neurogaming approaches are uniquely effective in the age of techlash.

Speakers
avatar for Tracy Dennis-Tiwary

Tracy Dennis-Tiwary

Founder, Personal Zen
Dr. Tracy Dennis-Tiwary is a Professor of psychology and neuroscience at Hunter College and the City University of New York. She has translated two decades of her research on stress and anxiety into the development of the stress-reduction app Personal Zen, which has been featured... Read More →


Friday June 29, 2018 4:45pm - 5:05pm EDT
Room 104

4:45pm EDT

Meet the Funder: Philip Loew (NYCRIN)
In this intimate 30-minute session, attendees will have the special opportunity to hear Philip Loew from the National Science Foundation share insights in crafting compelling proposals that meet federal funding priorities. Attendees will also have the opportunity to ask questions. Space is limited, so buy passes now and receive your link to reserve a spot in these sessions.

Speakers
avatar for Philip Loew

Philip Loew

Associate Director, NYC Regional Innovation Node
Philip Loew is a former banker-turned-entrepreneurial-leader. Currently, Philip serves as the Associate Director for the New York City Regional Innovation Node (NYCRIN) where he leads operations, builds and scales major programs, and grows external partnerships both within NYC and... Read More →


Friday June 29, 2018 4:45pm - 5:15pm EDT
Room 204

4:45pm EDT

Brain Age: A Well Played Retrospective
What makes a game good? or bad? or better? Building on the Well Played books and journal and the success of lives sessions, we will explore a game at the festival to help analyze the gameplay experience and open up a discussion around the unique positive social impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.

Speakers
avatar for Clara Fernandez-Vara

Clara Fernandez-Vara

Associate Arts Professor, New York University


Friday June 29, 2018 4:45pm - 5:15pm EDT
Mainstage - Tishman Auditorium

4:45pm EDT

Panel - Game to Grow: How Esports Can Shape Student Success
The Orange County High School Esports League is leveraging student skills and passion for esports to frame an exciting new program for student learning. While gameplay and rivalries are the cornerstones of the League, experts see an opportunity to weave STEM, English Language Arts (ELA), and social emotional learning into one of the most popular pastimes for students today. The League combines a competitive tournament, mentorship, adaptive learning programs, and a blooming curriculum (planned for Fall 2018). Partners include the Orange County Department of Education, University of California Irvine, Connected Camps, Connected Learning Lab, OC STEM, and Alvarez & Marsal.

Moderators
avatar for Gerald Solomon

Gerald Solomon

Executive Director, Samueli Foundation
Mr. Solomon serves as the Executive Director of the Samueli Foundation since 2008, overseeing their philanthropic activities, focused on STEM Education, Youth, Integrative Health. He led the design of the OCSTEM Initiative, now replicated in 56 cities around the country, and has led... Read More →

Speakers
avatar for Adrian Olmedo

Adrian Olmedo

Educator, Anaheim Union High School District
An innovation and creativity advocate, Adrian has helped empower students to flourish personally and professionally through authentic and meaningful experiential learning. Adrian has a passion for helping reimagine professional leadership and global education initiatives to ensure... Read More →
avatar for Constance Steinkuehler

Constance Steinkuehler

Professor, University of California, Irvine
Constance Steinkuehler is a Professor of Informatics at the University of California, Irvine where she researches the cognitive, intellectual, and social aspects of esports and multiplayer online videogames. Current projects include esports analytics and survey research, methods for... Read More →
avatar for Tom Turner

Tom Turner

Director, Orange County Department of Education
Tom currently serves as the Director of Instruction overseeing STEM with the Orange County Department of Education. In this role, he regularly interacts with classroom teachers, site administrators, and district leadership in implementing STEM professional learning and program development... Read More →


Friday June 29, 2018 4:45pm - 5:30pm EDT
Starr Foundation

5:30pm EDT

Keynote - Social Impact for all Stakeholders with Jeffrey Burrell
In this talk, Jeffrey will walk through Riot's structure for CSR and how they utilize systems thinking to deliver value across the spectrum of stakeholders. He'll share examples of various programs and design decisions to Riot uses to help deliver sustainable, long-term value for players and communities around the world.

Speakers
avatar for Jeffrey Burrell

Jeffrey Burrell

Head of Corporate Social Responsibility, Riot Games
Jeffrey is Head of Corporate Social Responsibility at Riot Games and leads a team responsible for social impact, sustainability, and advocacy across the regions where Riot operates. Before joining Riot, Jeffrey was on the Finance and Strategy Team focusing on education technology... Read More →


Friday June 29, 2018 5:30pm - 6:00pm EDT
Mainstage - Tishman Auditorium

6:00pm EDT

Keynote - Future Reality with Ken Perlin
We are about to enter the age of wearables. As this happens, we will experience a radical change in our very concept of reality, and in how we use technology to help us communicate. I will talk about the exciting opportunities ahead.

Speakers
avatar for Ken Perlin

Ken Perlin

Professor of Computer Science, New York University
Ken Perlin is a professor in the Department of Computer Science at NYU, where he directs the Future Reality Lab. Research interests include future reality, graphics and animation, user interfaces and education. He is chief scientist at Tactonic Technologies and Holojam Inc, and is... Read More →


Friday June 29, 2018 6:00pm - 6:30pm EDT
Mainstage - Tishman Auditorium
 
Saturday, June 30
 

9:30am EDT

Opening Remarks
Saturday June 30, 2018 9:30am - 9:45am EDT
Mainstage - Tishman Auditorium

9:45am EDT

Keynote - Augmenting Journalism: Immersive Storytelling at The New York Times (25 min)
A look at how we are using augmented reality to expand on our immersive storytelling initiatives, and how we are using this technology to enhance our journalism.

Speakers
avatar for Graham Roberts

Graham Roberts

Director of Immersive Platforms Storytelling, The New York Times
Graham Roberts is an award-winning journalist at The New York Times, focusing on innovation in visual journalism. As Director of Immersive Platforms Storytelling, he leads a team that explores new approaches in video, motion graphics, and virtual/augmented reality. This also includes... Read More →


Saturday June 30, 2018 9:45am - 10:10am EDT
Mainstage - Tishman Auditorium

10:10am EDT

Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare (25 min)
Recent studies have shown that VR/AR technology can provide breakthrough solutions that address difficult problems in healthcare; by enabling objective assessments, improving clinical interventions, enhancing medical training and by facilitating patient education. This presentation will provide an overview of how Virtual and Augmented Reality Technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.

Speakers
avatar for Walter Greenleaf, PhD

Walter Greenleaf, PhD

Distinguished Visiting Scholar, Stanford University
Walter Greenleaf, PhD is a research neuroscientist and medical product developer working at Stanford University. Walter is known internationally as an early pioneer in digital medicine and virtual environment technology. With over three decades of research and product development... Read More →


Saturday June 30, 2018 10:10am - 10:35am EDT
Mainstage - Tishman Auditorium

10:35am EDT

BREAK
There are no sessions programmed during this time. Please visit the XR Immersive Arcade in Starr Foundation Hall, the Cafeteria, and rooms 204/205.

Saturday June 30, 2018 10:35am - 11:00am EDT
Mainstage - Tishman Auditorium

11:00am EDT

Panel - XR for Good - The Creators' Perspective (45 min)
This panel brings together creators who are all using immersive XR technologies to tell stories for social impact.

Moderators
avatar for Lauren Burmaster

Lauren Burmaster

PM, VR for Good, Oculus
Lauren leads the VR for Good Program at Oculus, focused on driving efforts on social good content in virtual reality as well as developing external projects bringing together creatives, developers and nonprofits to deliver impactful experiences. She holds an MA in Development Economics... Read More →

Speakers
avatar for Jesse Ayala

Jesse Ayala

Creative Director, Fovrth Studios
Jesse (Jesus) Ayala is a director and immersive storyteller at Fovrth Studios (GoFovrth.com). Ayala is a 2017 Facebook/Oculus Creators Lab VR for Good filmmaker, and a 2016 Future of Storytelling for Good creative fellow. Ayala’s films have premiered at the American Film Institute, Tribeca Film, Cannes Next, SxSW Film Festival, Sheffield DocFest, and SCAD FutureFest.Aya... Read More →
avatar for Shannon Carroll

Shannon Carroll

Creative Director, Vivid Story
Shannon Carroll is an artist and Creative Director at Vivid Story, a NYC-based studio harnessing the power of visual storytelling for causes. They are a Certified B Corporation championing positive social impact and sustainability. She produces compelling visual narratives for social... Read More →
avatar for Asad J. Malik

Asad J. Malik

Founder, 1RIC
Asad is a native immersive artist working exclusively with Augmented Reality as a medium of non-fiction storytelling. His work revolves around what he calls “cultural augmentation” — a displacement of holograms that allows viewers to access what their environment would regard... Read More →


Saturday June 30, 2018 11:00am - 11:45am EDT
Mainstage - Tishman Auditorium

11:25am EDT

Science in VR - An immersive future in design for social impact (20 min)
In creating social change and mitigating climate change, we will need a different language that bridges across disciplines and breaks the limits of collaboration. At VR Sci Labs, we think that science needs storytelling, a new medium, and bridging many people in its application and communication. A visual language opens up paths for science to explore human behavior, our physical realities, and our limitations to grasp complexity holistically.

Speakers
avatar for Liridona Sopjani

Liridona Sopjani

Researcher, KTH Royal Institute of Technology
A design punk loving science, exploring tech development with potential to achieve sustainability goals such as Clean Tech, IoT, Immersive Tech and their application in important city domains such as mobility and sustainable lifestyles. Her research focuses in socially and environmentally... Read More →


Saturday June 30, 2018 11:25am - 11:45am EDT
Room 105

11:45am EDT

BREAK
There are no sessions programmed during this time. Please visit the XR Immersive Arcade in Starr Foundation Hall, the Cafeteria, and rooms 204/205.

Saturday June 30, 2018 11:45am - 12:00pm EDT
Mainstage - Tishman Auditorium

12:00pm EDT

The Expanding Role of Libraries in Education (20 min)
Libraries have undertaken considerable reform over the past years, and are taking an increasingly important role in digital literacy for children and adults alike. We will discuss how we are partnering in this important space to democratize education.

Speakers
avatar for Dan Ayoub

Dan Ayoub

General Manager - Mixed Reality Education, Microsoft
Dan Ayoub is the General Manager for Mixed Reality Education at Microsoft. He oversees the development and execution of products and strategy aimed at using this groundbreaking technology to improve learning outcomes for students of all ages around the world. Dan has over 20 years... Read More →


Saturday June 30, 2018 12:00pm - 12:20pm EDT
Mainstage - Tishman Auditorium

12:00pm EDT

Panel - VR is Complicated: The Potential for VR in Education from Student and Teacher Perspectives (45 min)
We have been studying VR in schools for the past four years working with teachers, technology coaches and students from elementary through high school across North America with over 3000 students. Our goal has been to move beyond the “wow” factor of VR and into the relative value of the technology, understanding its authentic integration into curriculum. Specifically, we will be sharing findings regarding emerging technology in schools, empathy, value, ethics and perspective taking as a result of VR. Come join us as we share student and teacher voices and discuss possibilities for future research directions.

Speakers
avatar for Lisa Castaneda

Lisa Castaneda

Co-Founder & CEO, foundry10
Lisa is a co-founder and the CEO of foundry10, a philanthropic educational research organization. She has a Masters degree in Education and was a classroom teacher for 10 years. She is actively involved in research and community endeavors at foundry10 which span an array of arts and... Read More →
avatar for Marie Graham

Marie Graham

Educator, VR Lab Coordinator, Mount Vernon School
Marie Graham is a maverick teacher who leads and learns with an amazing group of students at Mount Vernon Presbyterian School in Atlanta, Georgia. Partnering with Alienware, her school has created a VR/AR lab where students are seeking to create content that positively impacts the... Read More →
avatar for Jessica Ochoa Hendrix

Jessica Ochoa Hendrix

CEO & Co-Founder, Killer Snails
Jessica Ochoa Hendrix, CEO of Killer Snails, has worked in K-12 education since 2003.  Prior to co-founding Killer Snails, she worked as an educational consultant whose clients included Relay Graduate School of Education and the Charter Network Accelerator. Previously, she worked... Read More →
avatar for Steve Isaacs

Steve Isaacs

Teacher, Game Design and Development, Bernards Township Public Schools
Steve Isaacs is an educator with over 25 years of experience. He’s an edtech influencer, community builder, and leader in the area of game-based learning and teaching Game Design and Development. Steve has been part of a wide scale research study on VR in the classroom with foundry10... Read More →


Saturday June 30, 2018 12:00pm - 12:45pm EDT
Room 105

12:25pm EDT

Making A New Reality (20 min)
The scale of disruption coming with the advent of immersive media, biomedia, connected environments, artificial intelligence promises to impact every aspect of our societies. The stakes are too high for limited inclusion in the design of the future of media. How do mitigate the pitfalls of the past and achieve something we have not realized in 500 years of mass media? Kamal Sinclair shares highlights from a research project aimed at investigating this question.

Speakers
avatar for Kamal Sinclair

Kamal Sinclair

Director, New Frontier Labs, Sundance Institute
Kamal Sinclair serves as the Director of the Sundance Institute’s New Frontier Labs Program, which supports artists working at the convergence of film, art, media and technology; as a Consultant to the Ford Foundation's JustFilms program; and as artist and producer on the Question... Read More →


Saturday June 30, 2018 12:25pm - 12:45pm EDT
Mainstage - Tishman Auditorium

12:45pm EDT

LUNCH BREAK
There are no sessions programmed during this time. Please visit the XR Immersive Arcade in Starr Foundation Hall, the Cafeteria, and rooms 204/205.

Saturday June 30, 2018 12:45pm - 2:00pm EDT
Mainstage - Tishman Auditorium

2:00pm EDT

Exploring Racism in VR (20 min)
Might immersive and interactive experiences of racism in VR be an effective tool in the fight for racial equality? This session will explore the case of this attempt from academic teams at Columbia and Stanford who joined forces over a year-long collaboration. The session will cover what was accomplished, lessons learned and challenges for future work in this area.

Speakers
avatar for Courtney Cogburn

Courtney Cogburn

Assistant Professor, Columbia University
Dr. Cogburn is an assistant professor at the Columbia University School of Social Work and Population Research Center. Her research is broadly focused on the role of racism in producing racial inequities in health with a particular focus on cultural racism. Her work also explores... Read More →


Saturday June 30, 2018 2:00pm - 2:20pm EDT
Room 105

2:00pm EDT

Panel - Real Talk: What VC's Look For in XR Startups (45 min)
What does it take to get your XR startup off the ground? Panelists from some of the leading venture capital firms in the XR space reveal what they look for in companies and how startups can make themselves more appealing to outside investors.

Moderators
avatar for Mia Tramz

Mia Tramz

Editorial Director of Enterprise, TIME Magazine
Mia Tramz is Editorial Director of Enterprise and Immersive Experiences at TIME, overseeing all enterprise projects across platforms and media.  Tramz, an Emmy-nominated virtual reality producer, is charged with ensuring the brand’s impact both on and off its owned and operated... Read More →

Speakers
avatar for Tom Emrich

Tom Emrich

Partner, Super Ventures
Sometimes called the “man from the future” Tom Emrich is a leading voice in augmented reality, virtual reality and wearable tech. He is committed to driving adoption and innovation in technology which is augmenting the human experience.Tom is an active investor and founding partner... Read More →
avatar for John Spinale

John Spinale

Partner, JAZZ Venture Partners
John’s an investor, advisor, and entrepreneur, with a career spanning 25 years in the consumer media and entertainment technology space, where he built and led companies that touched hundreds of millions of consumers around the world.  He is a co-founder of JAZZ Venture Partners... Read More →
avatar for Martina Welkhoff

Martina Welkhoff

Founding Partner, WXR Fund
Martina Welkhoff is a serial entrepreneur and investor with growth and acquisition experience. She’s a Founding Partner at the WXR Fund, a venture fund focused on women-led AR/VR companies, and a Venture Partner at Jump Canon, a San Francisco fund focused on underrepresented founders... Read More →


Saturday June 30, 2018 2:00pm - 2:45pm EDT
Mainstage - Tishman Auditorium

2:25pm EDT

Building Social and Communication Skills using VR for Children with Autism (20 min)
In this session, I will describe the challenge of learning content for children with autism in VR, the strategy Floreo has taken to prove that VR generalizes to real-world development, and show the incredible potential for VR to build a next-generation of training tools.

Speakers
avatar for Vijay Ravindran

Vijay Ravindran

CEO, Floreo Inc.
Vijay Ravindran is the CEO and co-founder of Floreo, developing VR tools and training for the autism community. Previously, Vijay was an early Amazon engineer starting in 1998 and later led the collection of teams responsible for consumer purchasing at Amazon. In this role he also... Read More →


Saturday June 30, 2018 2:25pm - 2:45pm EDT
Room 105

2:45pm EDT

BREAK
There are no sessions programmed during this time. Please visit the XR Immersive Arcade in Starr Foundation Hall, the Cafeteria, and rooms 204/205.

Saturday June 30, 2018 2:45pm - 3:00pm EDT
Mainstage - Tishman Auditorium

3:00pm EDT

XR and Science: Immersive technologies as a Blank Canvas to augment our minds (20 min)
The next generation of human-computer interaction will radically change the way we interact with one another, with other computational systems, how we buy and sell, how we create and produce, how we research, and how we perceive the world and affect it. This session aims to share a few of the projects we’ve been working on with partners like IBM, HTC, United Nations and Unity to accelerate this change, + other technologies to keep an eye on in our road to transcendence.

Speakers
avatar for Boo Aguilar

Boo Aguilar

Director, Blank Canvas
Technological evangelist, director, developer, futurist and Researcher of human-computer interaction processes, Boo shipped seminal work for immersive mediums like VR, AR and MR, many of them with early access invitations to use the world’s first kits of many technologies like the... Read More →
avatar for Adam Horowitz

Adam Horowitz

Scientific Storyteller, MIT Media Lab / Blank Canvas
Adam is a Master's student in the Fluid Interfaces group. His work aims to augment human awareness, translating advances in neuroscience into design of interventions and experiences. Adam believes technology can show us parts of ourselves that remain otherwise invisible, opening doors... Read More →


Saturday June 30, 2018 3:00pm - 3:20pm EDT
Mainstage - Tishman Auditorium

3:00pm EDT

Project Briefs: XR for Change Summit (35 min)
Derek Ritzenberg (Technology Project Specialist, Montgomery County Public Schools)
Making XR a Reality for Education: How XR impacts student learning in the classroom

Tamara Patton (Doctoral Candidate, Princeton University)
Virtual Reality for Nuclear Arms Control and Disarmament

Sophie Wright (COO/Co-Founder, Human Interact)
Using Voice AI in VR to Make an Emotional Connection



Speakers
avatar for Tamara Patton

Tamara Patton

Doctoral Candidate, Princeton University
Tamara Patton is a doctoral candidate in Science, Technology and Environmental Policy at Princeton University’s Woodrow Wilson School of Public and International Affairs. Her research centers on arms control and disarmament treaty verification challenges related to nuclear weapons... Read More →
avatar for Derek Ritzenberg

Derek Ritzenberg

Technology Project Specialist, Montgomery County Public Schools
With 15+ years in education and 10+ years in video game development, Derek has been at the forefront of designing immersive virtual experiences to impact student learning. Derek pilots VR studies in Special Education, hosts annual student game development competitions, runs STEMBright... Read More →
avatar for Sophie Wright

Sophie Wright

COO/Co-Founder, Human Interact
Sophie Wright is the COO and Co-Founder of Human Interact, a VR firm specializing in Voice AI. Sophie holds a BSME in Mechanical Engineering and has worked for Ford, Mitsubishi, Cummins Engine Company, and Amtrak. Her experience as a process optimization engineer focused on change... Read More →


Saturday June 30, 2018 3:00pm - 3:35pm EDT
Room 105

3:20pm EDT

Storyworlds in Virtual Reality (20 min)
Explore a world that combines cutting-edge machine learning (ML) and virtual reality (VR) to create a truly innovative, intuitive, immersive world that puts every child at the center of the story.

Speakers
avatar for Resham Sidhu

Resham Sidhu

Creative Director, AKQA
Resh Sidhu is award-winning Creative Director at AKQA, based in New York. She is one of the most well-regarded names in Virtual Reality driving the medium forward with her fearless creativity and innovative approach. Her diverse portfolio ranges from mixed reality, digital experiences... Read More →


Saturday June 30, 2018 3:20pm - 3:40pm EDT
Mainstage - Tishman Auditorium

3:45pm EDT

Virtual Reality, Actual Divide. (20 min)
In wealthy places XR may assist your workers in manufacturing a product, and later in training them to fix it. Or support your treatment of phobias or anxiety. Or educate your children in a way that lets them understand complex issues better and faster. If you live in a connected place you have access to technologies that help you survive and thrive. But for many of the world’s most disconnected people advances in technology are threatening to leave them behind. This talk explores why and how UNICEF is investing in XR applications to identify scalable solutions that can solve real problems, strengthen its interventions and provide same technological advances to children from UNICEF programme countries as to their peers in other parts of the world.

Speakers
avatar for Chris Szymczak

Chris Szymczak

VR/AR Lead, UNICEF Innovation, UNICEF
Chris leads XR portfolio at UNICEF Ventures, the funding arm of UNICEF that invests in early-stage open source frontier technologies that carry promise to advance UNICEF’s programmatic work in the near future and have a positive impact on humanity.


Saturday June 30, 2018 3:45pm - 4:05pm EDT
Mainstage - Tishman Auditorium

3:45pm EDT

XR4C Speed Networking (45 min)
Speed Networking gives you an opportunity to network with leaders in the game world and experts in social change. Meet someone new, after five minutes the gong rings, and you’re off to a new connection.

Saturday June 30, 2018 3:45pm - 4:30pm EDT
Schwartz Concourse (5th Floor)

3:45pm EDT

XR Brain Jam: Project Pitches (45 min)
Join us for the conclusion of our XR Brain Jam. Games for Change will feature four of the best VR games built during the two-day Jam which took place earlier in the week. Participating teams of developers paired with neuroscientists will showcase their experiences and give insights into the development process.

SenseScape
Diagnosing concussions and monitoring recovery by quantifying brain function via an EEG device during a virtual sensory processing challenge.

My, Myself & I
A game-based approach to manipulate subject experiences in fMRI scanners to explore the brain activity associated with presence and embodiment.

Head On
Using augmented reality to encourage eye contact in children with autism spectrum disorder.

Bent Spoon
A proof-of-concept of using EEG brain-wave reading technology to interact with a digital environment


Speakers
avatar for Dave Culyba

Dave Culyba

Assistant Teaching Professor, Entertainment Technology Center at Carnegie Mellon University
Dave received a B.S. in Computer Science and a Master’s in Entertainment Technology from Carnegie Mellon University. He has since worked at Electronic Arts as part of the team that created the computer game Spore, was a co-founder of the startup Interbots which worked on combining... Read More →


Saturday June 30, 2018 3:45pm - 4:30pm EDT
Room 105

4:10pm EDT

To Mars We Go: Designing the Future of Humanity (20 min)
Humans have had our sights on Mars, but what will life be like once we get there? Join Joanna Popper as she presents Mars Home Planet and how thousands around the world are using XR to design, create and experience life on Mars.

Speakers
avatar for Joanna Popper

Joanna Popper

Global Head of Virtual Reality for Location Based Entertainment, HP
Joanna Popper is a Hollywood and Silicon Valley media executive. She recently became HP’s Global Head of Virtual Reality Location Based Entertainment. Prior she was EVP of Media & Marketing at Singularity University and VP Marketing at NBCUniversal. Joanna developed a TV show partnership... Read More →


Saturday June 30, 2018 4:10pm - 4:30pm EDT
Mainstage - Tishman Auditorium

4:30pm EDT

BREAK
There are no sessions programmed during this time. Please visit the XR Immersive Arcade in Starr Foundation Hall, the Cafeteria, and rooms 204/205.

Saturday June 30, 2018 4:30pm - 4:45pm EDT
Mainstage - Tishman Auditorium

4:45pm EDT

Show Me The Money - How to Fund VR Projects (20 min)
For the VR industry, there seems to be one question on everybody’s mind: “Where’s the content?” If you ask content developers, though, they might pose a counter question: “Where’s the money?” With VR hardware adoption moving slowly, developing VR content is a risky endeavor. Join this session to hear Filament Games CEO Dan White's insider tips on practical ways to pursue VR funding, drawing on Filament’s experiences seeking and securing funding for two VR titles.

Speakers
avatar for Dan White

Dan White

CEO, Filament Games
As CEO and Co-founder of Filament Games, Dan White wants learning to be associated with meaning and inspiration rather than accountability and drudgery. Accordingly, he believes that learning should be highly interactive, and that game-based learning, like project- and inquiry-based... Read More →


Saturday June 30, 2018 4:45pm - 5:05pm EDT
Room 105

4:45pm EDT

Panel - Future of Work: The role of tech and what you should know(45 min)
This panel will dive into discussions on the changing nature of work, and will prompt panelists to imagine how immersive technologies will create better pathways for adapting to that change.

Moderators
avatar for Erin Winick

Erin Winick

Associate Editor, Future of Work, MIT Technology Review
Erin Winick is the associate editor of the future of work at MIT Technology Review. Coming from a background in mechanical engineering, her coverage focuses on how technology is shaping the workplace of the future. She produces Technology Review's future of work e-mail newsletter... Read More →

Speakers
avatar for Dan Ayoub

Dan Ayoub

General Manager - Mixed Reality Education, Microsoft
Dan Ayoub is the General Manager for Mixed Reality Education at Microsoft. He oversees the development and execution of products and strategy aimed at using this groundbreaking technology to improve learning outcomes for students of all ages around the world. Dan has over 20 years... Read More →
avatar for Rori Duboff

Rori Duboff

Managing Director, Head of Content Innovation / XR, Accenture Interactive
Rori DuBoff is a strategic & innovations thought leader in the extended reality (XR) space, spanning VR & AR experiences. In her current role as head of content innovation for Accenture Interactive, Rori focuses on strategically applying immersive technologies for business and brand... Read More →
avatar for Kyle Jackson

Kyle Jackson

CEO, Talespin
Founded and served as an executive in five companies who collectively represent a breadth of work that includes large and complex enterprise software deployments, dozens of technology and media investments, defining and owning product strategy, investment portfolio management, and... Read More →
avatar for Kamal Sinclair

Kamal Sinclair

Director, New Frontier Labs, Sundance Institute
Kamal Sinclair serves as the Director of the Sundance Institute’s New Frontier Labs Program, which supports artists working at the convergence of film, art, media and technology; as a Consultant to the Ford Foundation's JustFilms program; and as artist and producer on the Question... Read More →


Saturday June 30, 2018 4:45pm - 5:30pm EDT
Mainstage - Tishman Auditorium

5:10pm EDT

EaseVR - A Mobile VR Application for Chronic Pain Management (20 min)
EaseVR uses mobile VR technology combined with biofeedback, game mechanics, and storytelling to provide chronic pain patients with fun, interactive breathing and mindfulness exercises, and to teach them how to have more control over their pain. This session will talk about the technical and creative challenges we faced and how we solved them.

Speakers
avatar for Vangelis Lympouridis

Vangelis Lympouridis

CDO, Applied VR
Vangelis Lympouridis is the Chief Design Officer at Applied VR where he oversees the development of a series of medical VR projects in the areas of Chronic Pain, Addiction, L&D and others. He is also teaching VR and Immersive Technologies at the Viterbi School of engineering at USC... Read More →


Saturday June 30, 2018 5:10pm - 5:30pm EDT
Room 105

5:30pm EDT

BREAK
There are no sessions programmed during this time. Please visit the XR Immersive Arcade in Starr Foundation Hall, the Cafeteria, and rooms 204/205.

Saturday June 30, 2018 5:30pm - 5:45pm EDT
Mainstage - Tishman Auditorium

5:45pm EDT

Keynote - Maslow's Hierarchy and the Gifts of XR (25 min)
Maslow's Hierarchy is a lens through which we can examine, question, and explore the fundamental needs of human beings across the micro and macro scales: as individuals, communities, and entire societies over time.

Utilizing a multi-disciplinary approach incorporating perspectives ranging from functional medicine to design thinking, this presentation will construct a synthesis that forms a new framework for how XR technologies can empower communities with a greater capacity to ascend the ladder.

Speakers
avatar for Gaia Dempsey

Gaia Dempsey

Founder & CEO, 7th Future
Gaia Dempsey is the Founder and CEO of 7th Future, a consultancy that partners and co-invests with technology leaders and communities to build and launch scalable innovation models dedicated to advancing Augmented Reality, AI, IoT, and blockchain technologies. 7th Future projects... Read More →


Saturday June 30, 2018 5:45pm - 6:10pm EDT
Mainstage - Tishman Auditorium

6:10pm EDT

Keynote - XR and Humanity (25 min)
The past, present and future of how XR lifts mankind.



Speakers
avatar for Tom Furness

Tom Furness

Founder & Chairman, Virtual World Society
Tom Furness is widely known as the ‘grandfather’ of virtual reality in a professional career that spans 52 years.  Tom is currently a professor of Industrial and Systems Engineering at the University of Washington (UW), Seattle, Washington and founder of the international family... Read More →


Saturday June 30, 2018 6:10pm - 6:35pm EDT
Mainstage - Tishman Auditorium
 
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