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Saturday, June 30 • 3:45pm - 4:05pm
Virtual Reality, Actual Divide. (20 min)

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In wealthy places XR may assist your workers in manufacturing a product, and later in training them to fix it. Or support your treatment of phobias or anxiety. Or educate your children in a way that lets them understand complex issues better and faster. If you live in a connected place you have access to technologies that help you survive and thrive. But for many of the world’s most disconnected people advances in technology are threatening to leave them behind. This talk explores why and how UNICEF is investing in XR applications to identify scalable solutions that can solve real problems, strengthen its interventions and provide same technological advances to children from UNICEF programme countries as to their peers in other parts of the world.

avatar for Chris Szymczak

Chris Szymczak

VR/AR Lead, UNICEF Innovation, UNICEF
Chris leads XR portfolio at UNICEF Ventures, the funding arm of UNICEF that invests in early-stage open source frontier technologies that carry promise to advance UNICEF’s programmatic work in the near future and have a positive impact on humanity.

Saturday June 30, 2018 3:45pm - 4:05pm EDT
Mainstage - Tishman Auditorium