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Thursday, June 28 • 4:15pm - 4:35pm
Hopelab: Designing for Impact

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Hopelab started with an odd question: could video games cure cancer? Back in 2001, when the most popular video games involved violence, destruction, and sexual innuendo, the idea of a game for healing was unheard of and even a bit laughable. Hopelab’s first product, a research-based video game featuring a nanobot destroying cancer cells, launched a progression of health and well-being technologies. And since that first game, Re-Mission, we’ve designed our way into unique ways of keeping young people healthy. This is the story of Hopelab’s evolution from game developer to social innovation lab.

Speakers
avatar for Margaret Laws

Margaret Laws

President and CEO, Hopelab
Margaret Laws is President and CEO of Hopelab where she leads a multidisciplinary team with expertise in healthcare, academic research, and design to create science-based technologies to improve the health and well-being of teens and young adults. She is passionate about bringing... Read More →


Thursday June 28, 2018 4:15pm - 4:35pm EDT
Room 105