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Thursday, June 28 • 11:15am - 11:35am
Making a Game on a Topic You're Not Directly Concerned With: A Methodology

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Before he started working on Bury me, my Love, a game about a Syrian migrant trying to reach Europe, game designer Florent Maurin questioned himself about his legitimacy. How was he going to be able to tell a reality-inspired story he did not actually live himself? Was such an endeavor even possible? And if so, what were the mandatory steps he had to take in order to be as respectful and truthful as possible? In this talk, he exposes the answers he came up with for those delicate questions.

Speakers
avatar for Florent Maurin

Florent Maurin

President, The Pixel Hunt
Florent Maurin graduated from Lille's journalism school (France) in 2002. He then worked for Bayard Presse for ten years – lastly as editorial manager for Bayam, the group's online offer for kids and teenagers. He then founded The Pixel Hunt (TPH), a videogames studio with a focus... Read More →


Thursday June 28, 2018 11:15am - 11:35am
Mainstage - Tishman Auditorium